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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles2
/
shader_compiler_gles2.cpp
Commit message (
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Author
Age
Files
Lines
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-521
/
+511
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Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
1
-3
/
+6
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-9
/
+10
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-07
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-18
1
-115
/
+123
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Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-11-02
1
-115
/
+123
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New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-08
1
-0
/
+6
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/
*
merged some stuff for okam
Juan Linietsky
2015-09-03
1
-11
/
+11
*
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...
Juan Linietsky
2015-05-04
1
-4
/
+57
*
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-27
1
-0
/
+7
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Changes to Light
Juan Linietsky
2015-04-03
1
-0
/
+8
*
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-10
1
-0
/
+8
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-5
/
+12
*
support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-1
/
+6
*
fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-21
1
-7
/
+7
*
Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
1
-0
/
+7
*
Add missing shader function: refract
sanikoyes
2015-01-14
1
-0
/
+1
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-1
/
+1
*
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
1
-3
/
+51
*
2D shader progress
reduz
2015-01-11
1
-1
/
+1
*
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-0
/
+40
*
Fixes to GraphEdit:
Juan Linietsky
2015-01-08
1
-0
/
+3
*
Fixes
Juan Linietsky
2014-10-14
1
-0
/
+1
*
Collada
Juan Linietsky
2014-10-14
1
-0
/
+9
*
CollisionPolygon (3D)
Juan Linietsky
2014-09-16
1
-0
/
+4
*
Little Bits
Juan Linietsky
2014-08-14
1
-0
/
+26
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+6
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-3
/
+44
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+7
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+648