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path: root/drivers/gles2/shader_compiler_gles2.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-521/+511
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-3/+6
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-9/+10
* Type renames:Juan Linietsky2017-01-111-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-115/+123
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| * Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-115/+123
* | New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-0/+6
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* merged some stuff for okamJuan Linietsky2015-09-031-11/+11
* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky2015-05-041-4/+57
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-0/+8
* New Demo, Screen Space ShadersJuan Linietsky2015-03-101-0/+8
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-5/+12
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-1/+6
* fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-211-7/+7
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-0/+7
* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-1/+1
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-3/+51
* 2D shader progressreduz2015-01-111-1/+1
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+40
* Fixes to GraphEdit:Juan Linietsky2015-01-081-0/+3
* FixesJuan Linietsky2014-10-141-0/+1
* ColladaJuan Linietsky2014-10-141-0/+9
* CollisionPolygon (3D)Juan Linietsky2014-09-161-0/+4
* Little BitsJuan Linietsky2014-08-141-0/+26
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+6
* Misc FixesJuan Linietsky2014-06-271-3/+44
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+7
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+648