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path: root/drivers/gles3/shader_compiler_gles3.cpp
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* Fix typos with codespellRémi Verschelde2019-02-131-1/+1
* Fix many asan and ubsan reported issuesHein-Pieter van Braam2019-01-301-2/+2
* Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde2019-01-281-3/+3
* Fix shader compile error line numbers starting at 0.RedMser2019-01-171-1/+1
* Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde2019-01-041-0/+2
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| * Override GL_positionBastiaan Olij2018-12-291-0/+2
* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
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* Merge pull request #23126 from QbieShay/nine_uvRémi Verschelde2018-12-111-1/+1
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| * Added PROCESSED_UV for accessing ninepatch processed uv in the shaderQbieShay2018-11-221-1/+1
* | Remapped ACTIVE to shader_active, now worksBastiaan Olij2018-12-011-1/+1
* | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky2018-11-211-2/+1
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* Fixed how floats are printed to the GLSL shader, closes #19803Juan Linietsky2018-11-191-5/+6
* Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky2018-11-141-0/+1
* Avoid double underscore from breaking glsl compiler, fixes #12880Juan Linietsky2018-11-101-1/+2
* Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.QbieShay2018-10-061-0/+1
* Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde2018-09-271-0/+12
* -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky2018-09-231-2/+16
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-2/+0
* Merge pull request #20681 from DavidSichma/masterJuan Linietsky2018-08-081-0/+5
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| * Keeping track of discardDavid Sichma2018-08-021-0/+5
* | add 3D texturesThomas Herzog2018-07-301-0/+2
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* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-5/+5
* Shader lang: Properly assign INSTANCE_ID to gl_InstanceIDRémi Verschelde2018-07-221-7/+1
* Add disable ambient light flag to shaders and materialsAlex Roman2018-07-171-0/+1
* Add render mode to ensure correct normals when using non-uniform scalingJFonS2018-06-211-0/+1
* Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky2018-05-071-0/+1
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| * Added flag on SpatialMaterial to disable shadowsJFonS2018-03-291-0/+1
* | Fixes canvas light shaders.Pieter-Jan Briers2018-04-131-3/+0
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* using TIME in light shader enables uses_fragment_timekarroffel2018-02-071-7/+8
* Fix mat2 alignmentbinbitten2018-01-121-2/+2
* Fix mat2 alignmentJuan Linietsky2018-01-121-2/+4
* Fix uniform alignment, closes #14962Juan Linietsky2018-01-121-4/+58
* Shader Language: Fixes EXTRA_MATRIX undefined.AlmightyScientist2018-01-101-1/+1
* Improve detection of variable writing in shader, fixes #15177Juan Linietsky2018-01-061-32/+30
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky2017-12-261-1/+2
* Fixes built-In "LIGHT" causing fragment compilation errorArnaud PEZEL2017-12-141-0/+1
* PropertyEditor: Filter out resource_local_to_sceneRémi Verschelde2017-12-101-1/+0
* Added interpolation modifiers to shaderlangScayze2017-11-271-2/+13
* Enable light shaders when light variables are usedGeorge Marques2017-11-141-0/+4
* Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky2017-10-301-1/+1
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| * Expose VIEWPORT_SIZE in shader language.Ferenc Arn2017-10-261-1/+1
* | Fix shader compiler typo gl_FrotFaceScayze2017-10-271-1/+1
* | Revert "Rename Schlick GGX to GGX."Rémi Verschelde2017-10-231-1/+1
* | Rename Schlick GGX to GGX.Ferenc Arn2017-10-211-1/+1
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* Fix render mode specular schlick ggxHiroshi Ogawa2017-10-141-0/+1
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-2/+2
* Fixes to light shaders, should work now..Juan Linietsky2017-09-271-0/+7