| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix typos with codespell | Rémi Verschelde | 2019-02-13 | 1 | -1/+1 |
* | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | 2019-01-30 | 1 | -2/+2 |
* | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | 2019-01-28 | 1 | -3/+3 |
* | Fix shader compile error line numbers starting at 0. | RedMser | 2019-01-17 | 1 | -1/+1 |
* | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | 2019-01-04 | 1 | -0/+2 |
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| * | Override GL_position | Bastiaan Olij | 2018-12-29 | 1 | -0/+2 |
* | | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
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* | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde | 2018-12-11 | 1 | -1/+1 |
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| * | Added PROCESSED_UV for accessing ninepatch processed uv in the shader | QbieShay | 2018-11-22 | 1 | -1/+1 |
* | | Remapped ACTIVE to shader_active, now works | Bastiaan Olij | 2018-12-01 | 1 | -1/+1 |
* | | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky | 2018-11-21 | 1 | -2/+1 |
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* | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky | 2018-11-19 | 1 | -5/+6 |
* | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | 2018-11-14 | 1 | -0/+1 |
* | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky | 2018-11-10 | 1 | -1/+2 |
* | Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. | QbieShay | 2018-10-06 | 1 | -0/+1 |
* | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde | 2018-09-27 | 1 | -0/+12 |
* | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky | 2018-09-23 | 1 | -2/+16 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
* | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -2/+0 |
* | Merge pull request #20681 from DavidSichma/master | Juan Linietsky | 2018-08-08 | 1 | -0/+5 |
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| * | Keeping track of discard | David Sichma | 2018-08-02 | 1 | -0/+5 |
* | | add 3D textures | Thomas Herzog | 2018-07-30 | 1 | -0/+2 |
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* | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -5/+5 |
* | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde | 2018-07-22 | 1 | -7/+1 |
* | Add disable ambient light flag to shaders and materials | Alex Roman | 2018-07-17 | 1 | -0/+1 |
* | Add render mode to ensure correct normals when using non-uniform scaling | JFonS | 2018-06-21 | 1 | -0/+1 |
* | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | 2018-05-07 | 1 | -0/+1 |
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| * | Added flag on SpatialMaterial to disable shadows | JFonS | 2018-03-29 | 1 | -0/+1 |
* | | Fixes canvas light shaders. | Pieter-Jan Briers | 2018-04-13 | 1 | -3/+0 |
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* | using TIME in light shader enables uses_fragment_time | karroffel | 2018-02-07 | 1 | -7/+8 |
* | Fix mat2 alignment | binbitten | 2018-01-12 | 1 | -2/+2 |
* | Fix mat2 alignment | Juan Linietsky | 2018-01-12 | 1 | -2/+4 |
* | Fix uniform alignment, closes #14962 | Juan Linietsky | 2018-01-12 | 1 | -4/+58 |
* | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist | 2018-01-10 | 1 | -1/+1 |
* | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky | 2018-01-06 | 1 | -32/+30 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 2017-12-26 | 1 | -1/+2 |
* | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL | 2017-12-14 | 1 | -0/+1 |
* | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde | 2017-12-10 | 1 | -1/+0 |
* | Added interpolation modifiers to shaderlang | Scayze | 2017-11-27 | 1 | -2/+13 |
* | Enable light shaders when light variables are used | George Marques | 2017-11-14 | 1 | -0/+4 |
* | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky | 2017-10-30 | 1 | -1/+1 |
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| * | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn | 2017-10-26 | 1 | -1/+1 |
* | | Fix shader compiler typo gl_FrotFace | Scayze | 2017-10-27 | 1 | -1/+1 |
* | | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 1 | -1/+1 |
* | | Rename Schlick GGX to GGX. | Ferenc Arn | 2017-10-21 | 1 | -1/+1 |
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* | Fix render mode specular schlick ggx | Hiroshi Ogawa | 2017-10-14 | 1 | -0/+1 |
* | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 1 | -2/+2 |
* | Fixes to light shaders, should work now.. | Juan Linietsky | 2017-09-27 | 1 | -0/+7 |