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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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drivers
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gles3
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shaders
Commit message (
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Age
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Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
1
-0
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+14
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
3
-4
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+155
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Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes
Rémi Verschelde
2024-04-04
5
-63
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+80
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Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX ...
joined72
2024-04-02
5
-63
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+80
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
3
-6
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+8
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Merge pull request #89094 from permelin/fix-particle-userdata-gles3
Rémi Verschelde
2024-03-08
1
-6
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+24
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Fix USERDATA built-ins for GLES3 particle shaders
Per Melin
2024-03-02
1
-6
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+24
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Fix rendering issue with depth in WebXR
David Snopek
2024-03-04
1
-3
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+1
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
Alexander Hartmann
2024-02-22
2
-13
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+35
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Fix OpenGL on Android after adding optional depth fog
David Snopek
2024-02-21
1
-1
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+1
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Change glow calculation back to max(r,g,b)
Bastiaan Olij
2024-02-21
1
-2
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+2
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Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
7
-15
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+269
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Add optional depth fog
Eidolon
2024-02-17
1
-3
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+23
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Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
1
-0
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+6
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Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Rémi Verschelde
2024-02-08
1
-11
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+34
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Add custom shader attributes to Canvas Item Shaders
Giwayume
2024-01-23
1
-11
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+34
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OpenGL: Implement 3D Texture support
Alula
2024-02-05
1
-0
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+22
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Merge pull request #87553 from clayjohn/GLES3-shader-compilation
Rémi Verschelde
2024-01-29
1
-1
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+1
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Significantly improve the speed of shader compilation in compatibility backend
clayjohn
2024-01-24
1
-1
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+1
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Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
Rémi Verschelde
2024-01-26
2
-10
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+81
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
clayjohn
2024-01-24
2
-10
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+81
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Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
Yuri Sizov
2024-01-25
1
-2
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+2
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Clean up outdated `USE_LIGHT_SHADER_CODE` usage
jsjtxietian
2024-01-24
1
-2
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+2
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Merge pull request #87460 from BastiaanOlij/stereo_ivec
Yuri Sizov
2024-01-25
1
-0
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+6
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Add ivec variants to multiview_uv for stereo rendering
Bastiaan Olij
2024-01-23
1
-0
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+6
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Fix 2D normals for transposed texture
kleonc
2024-01-15
1
-0
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+3
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Merge pull request #84733 from clayjohn/GL-CanvasGroup-performance
Rémi Verschelde
2024-01-08
1
-2
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+3
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Only copy the relevant portion of the screen when copying to backbuffer in Co...
clayjohn
2023-11-11
1
-2
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+3
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Merge pull request #85837 from akien-mga/clang-format-16
Rémi Verschelde
2024-01-05
1
-2
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+1
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Style: Mark clang-format 16 as supported for pre-commit hook
Rémi Verschelde
2023-12-06
1
-2
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+1
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OpenGL: Implement rendering of lightmaps
David Snopek
2023-12-04
1
-3
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+100
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Merge pull request #84416 from jsjtxietian/shadow_disabled
Rémi Verschelde
2023-12-04
1
-5
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+13
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Add shadows_disabled macro in Compatibility renderer
jsjtxietian
2023-11-07
1
-5
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+13
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Automatically ensure correct normals in Compatibility renderer
BlueCube3310
2023-10-22
1
-1
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+12
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Remove PSSM Fade
mrjustaguy
2023-10-13
1
-7
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+0
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-1
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+4
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Only perform modelview transform on tangent and binormal when vertex shader i...
clayjohn
2023-10-05
1
-2
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+1
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-27
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+52
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Implement 3D shadows in the GL Compatibility renderer
clayjohn
2023-09-28
2
-43
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+514
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Merge pull request #81160 from paddy-exe/canvas-uv-world-space
Rémi Verschelde
2023-09-19
1
-1
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+5
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Add option to use world coordinates in canvas item shader
Patrick
2023-08-30
1
-1
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+5
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Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale
Rémi Verschelde
2023-09-08
1
-4
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+3
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Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead o...
Conor Lawton
2023-09-08
1
-4
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+3
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
Milan Gruner
2023-09-05
1
-1
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+8
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-1
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+1
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Fix use of discard in shaders
Clay
2023-07-24
1
-10
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+8
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
1
-6
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+6
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-6
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+6
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Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
clayjohn
2023-06-12
1
-2
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+37
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Merge pull request #76977 from manueldun/light-shader-builtins
Rémi Verschelde
2023-06-09
1
-0
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+4
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