| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | 2020-02-14 | 1 | -5/+5 |
| * | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | 2020-02-11 | 1 | -2/+2 |
| * | Auto exposure re-implemented in Vulkan | Juan Linietsky | 2020-02-11 | 1 | -2/+6 |
| * | Several fixes to GIProbes | Juan Linietsky | 2020-02-11 | 1 | -2/+56 |
| * | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky | 2020-02-11 | 1 | -117/+54 |
| * | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg | 2020-02-11 | 1 | -1/+1 |
| * | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
| * | More GIProbe work and fixes | Juan Linietsky | 2020-02-11 | 1 | -69/+106 |
| * | Better GIProbe quality settings. | Juan Linietsky | 2020-02-11 | 1 | -40/+39 |
| * | GIProbes working. | Juan Linietsky | 2020-02-11 | 1 | -122/+234 |
| * | Untested support for compute shaders | Juan Linietsky | 2020-02-11 | 1 | -62/+491 |
| * | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | 2020-02-11 | 1 | -0/+76 |
| * | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | 2020-02-11 | 1 | -1/+3 |
| * | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | 2020-02-11 | 1 | -21/+150 |
| * | Environment sky more or less working. | Juan Linietsky | 2020-02-11 | 1 | -39/+34 |
| * | Yay very basic 3D (only white) finally shows. | Juan Linietsky | 2020-02-11 | 1 | -17/+38 |
| * | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 1 | -15/+84 |
| * | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde | 2020-02-11 | 1 | -3/+44 |
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| | * | Add runtime GLES2 / Vulkan context selection. | bruvzg | 2020-02-11 | 1 | -3/+14 |
| | * | Add static Vulkan loader. | bruvzg | 2020-02-11 | 1 | -0/+30 |
| * | | Added a spinlock template as well as a thread work pool class. | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
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| * | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky | 2020-02-11 | 1 | -271/+12 |
| * | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS... | Juan Linietsky | 2020-02-11 | 1 | -9/+246 |
| * | Custom material support seems complete. | Juan Linietsky | 2020-02-11 | 1 | -83/+383 |
| * | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | 2020-02-11 | 1 | -6/+6 |
| * | Modified light rendering to make it more compatible. | Juan Linietsky | 2020-02-11 | 1 | -0/+130 |
| * | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky | 2020-02-11 | 1 | -3/+4 |
| * | Added ability to retrieve back textures stored on GPU | Juan Linietsky | 2020-02-11 | 1 | -40/+319 |
| * | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | 2020-02-11 | 1 | -1/+7 |
| * | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | 2020-02-11 | 1 | -60/+231 |
| * | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky | 2020-02-11 | 1 | -13/+43 |
| * | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -24/+60 |
| * | Changed my mind on Vulkan image API, images should now include mipmaps | Juan Linietsky | 2020-02-11 | 1 | -100/+102 |
| * | Modify RenderingDevice to use RIDs, now that they are O(1) | Juan Linietsky | 2020-02-11 | 1 | -236/+234 |
| * | Added support for push constants | Juan Linietsky | 2020-02-11 | 1 | -10/+59 |
| * | Improved validation of attachments | Juan Linietsky | 2020-02-11 | 1 | -32/+54 |
| * | Initial work on Vulkan: | Juan Linietsky | 2020-02-11 | 1 | -0/+5164 |