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path: root/drivers/vulkan/rendering_device_vulkan.cpp
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* Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde2020-02-141-5/+5
* Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde2020-02-111-2/+2
* Auto exposure re-implemented in VulkanJuan Linietsky2020-02-111-2/+6
* Several fixes to GIProbesJuan Linietsky2020-02-111-2/+56
* Use a different strategy to get textures from GPU (via buffers), for more com...Juan Linietsky2020-02-111-117/+54
* Improve HiDPI handling, fix incorrect window viewport clipping.bruvzg2020-02-111-1/+1
* Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky2020-02-111-2/+2
* More GIProbe work and fixesJuan Linietsky2020-02-111-69/+106
* Better GIProbe quality settings.Juan Linietsky2020-02-111-40/+39
* GIProbes working.Juan Linietsky2020-02-111-122/+234
* Untested support for compute shadersJuan Linietsky2020-02-111-62/+491
* Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky2020-02-111-0/+76
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-1/+3
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-111-21/+150
* Environment sky more or less working.Juan Linietsky2020-02-111-39/+34
* Yay very basic 3D (only white) finally shows.Juan Linietsky2020-02-111-17/+38
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-15/+84
* Merge pull request #29993 from bruvzg/vulkanRémi Verschelde2020-02-111-3/+44
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| * Add runtime GLES2 / Vulkan context selection.bruvzg2020-02-111-3/+14
| * Add static Vulkan loader.bruvzg2020-02-111-0/+30
* | Added a spinlock template as well as a thread work pool class.Juan Linietsky2020-02-111-2/+2
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* Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky2020-02-111-271/+12
* Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...Juan Linietsky2020-02-111-9/+246
* Custom material support seems complete.Juan Linietsky2020-02-111-83/+383
* Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky2020-02-111-6/+6
* Modified light rendering to make it more compatible.Juan Linietsky2020-02-111-0/+130
* Normalmapping and Specularmapping working in 2D engineJuan Linietsky2020-02-111-3/+4
* Added ability to retrieve back textures stored on GPUJuan Linietsky2020-02-111-40/+319
* Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky2020-02-111-1/+7
* basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky2020-02-111-60/+231
* Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky2020-02-111-13/+43
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-24/+60
* Changed my mind on Vulkan image API, images should now include mipmapsJuan Linietsky2020-02-111-100/+102
* Modify RenderingDevice to use RIDs, now that they are O(1)Juan Linietsky2020-02-111-236/+234
* Added support for push constantsJuan Linietsky2020-02-111-10/+59
* Improved validation of attachmentsJuan Linietsky2020-02-111-32/+54
* Initial work on Vulkan:Juan Linietsky2020-02-111-0/+5164