Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | 2020-02-14 | 1 | -5/+5 |
| | | | | Part of #36132. | ||||
* | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | 2020-02-11 | 1 | -2/+2 |
| | | | | | | | - `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | ||||
* | Auto exposure re-implemented in Vulkan | Juan Linietsky | 2020-02-11 | 1 | -2/+6 |
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* | Several fixes to GIProbes | Juan Linietsky | 2020-02-11 | 1 | -2/+56 |
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* | Use a different strategy to get textures from GPU (via buffers), for more ↵ | Juan Linietsky | 2020-02-11 | 1 | -117/+54 |
| | | | | compatibility. | ||||
* | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg | 2020-02-11 | 1 | -1/+1 |
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* | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
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* | More GIProbe work and fixes | Juan Linietsky | 2020-02-11 | 1 | -69/+106 |
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* | Better GIProbe quality settings. | Juan Linietsky | 2020-02-11 | 1 | -40/+39 |
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* | GIProbes working. | Juan Linietsky | 2020-02-11 | 1 | -122/+234 |
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* | Untested support for compute shaders | Juan Linietsky | 2020-02-11 | 1 | -62/+491 |
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* | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | 2020-02-11 | 1 | -0/+76 |
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* | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | 2020-02-11 | 1 | -1/+3 |
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* | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | 2020-02-11 | 1 | -21/+150 |
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* | Environment sky more or less working. | Juan Linietsky | 2020-02-11 | 1 | -39/+34 |
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* | Yay very basic 3D (only white) finally shows. | Juan Linietsky | 2020-02-11 | 1 | -17/+38 |
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* | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 1 | -15/+84 |
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* | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde | 2020-02-11 | 1 | -3/+44 |
|\ | | | | | | | Initial Vulkan support for macOS (MoltenVK) and Windows | ||||
| * | Add runtime GLES2 / Vulkan context selection. | bruvzg | 2020-02-11 | 1 | -3/+14 |
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| * | Add static Vulkan loader. | bruvzg | 2020-02-11 | 1 | -0/+30 |
| | | | | | | | | | | Initial Vulkan support for Windows. Initial Vulkan support for macOS. | ||||
* | | Added a spinlock template as well as a thread work pool class. | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
|/ | | | | Also, optimized shader compilation to happen on threads. | ||||
* | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky | 2020-02-11 | 1 | -271/+12 |
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* | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move ↵ | Juan Linietsky | 2020-02-11 | 1 | -9/+246 |
| | | | | GLSLang out. | ||||
* | Custom material support seems complete. | Juan Linietsky | 2020-02-11 | 1 | -83/+383 |
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* | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | 2020-02-11 | 1 | -6/+6 |
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* | Modified light rendering to make it more compatible. | Juan Linietsky | 2020-02-11 | 1 | -0/+130 |
| | | | | Modified polygon management to make it more compatible with MoltenVK | ||||
* | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky | 2020-02-11 | 1 | -3/+4 |
| | | | | Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually). | ||||
* | Added ability to retrieve back textures stored on GPU | Juan Linietsky | 2020-02-11 | 1 | -40/+319 |
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* | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | 2020-02-11 | 1 | -1/+7 |
| | | | | Removes antialiased flag for draw_* methods. | ||||
* | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | 2020-02-11 | 1 | -60/+231 |
| | | | | Still a lot to do | ||||
* | Basic 2D engine is more or less working, needs more work for editor to be ↵ | Juan Linietsky | 2020-02-11 | 1 | -13/+43 |
| | | | | usable. | ||||
* | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -24/+60 |
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* | Changed my mind on Vulkan image API, images should now include mipmaps | Juan Linietsky | 2020-02-11 | 1 | -100/+102 |
| | | | | This should make it easier to obtain the data directly from an Image | ||||
* | Modify RenderingDevice to use RIDs, now that they are O(1) | Juan Linietsky | 2020-02-11 | 1 | -236/+234 |
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* | Added support for push constants | Juan Linietsky | 2020-02-11 | 1 | -10/+59 |
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* | Improved validation of attachments | Juan Linietsky | 2020-02-11 | 1 | -32/+54 |
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* | Initial work on Vulkan: | Juan Linietsky | 2020-02-11 | 1 | -0/+5164 |
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/) |