| Commit message (Expand) | Author | Age | Files | Lines |
| * | Added a Window node, and made it the scene root. | Juan Linietsky | 2020-03-26 | 1 | -3/+3 |
| * | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -4/+4 |
| * | rendering_vulkan: VertexDescriptionKey equal comparator was checking only the... | Mateo Dev .59 | 2020-02-19 | 1 | -1/+3 |
| * | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -10/+10 |
| * | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | 2020-02-11 | 1 | -2/+2 |
| * | Several fixes to GIProbes | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
| * | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |
| * | More GIProbe work and fixes | Juan Linietsky | 2020-02-11 | 1 | -2/+1 |
| * | GIProbes working. | Juan Linietsky | 2020-02-11 | 1 | -13/+28 |
| * | Untested support for compute shaders | Juan Linietsky | 2020-02-11 | 1 | -4/+108 |
| * | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | 2020-02-11 | 1 | -0/+35 |
| * | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | 2020-02-11 | 1 | -0/+2 |
| * | Environment sky more or less working. | Juan Linietsky | 2020-02-11 | 1 | -2/+3 |
| * | Yay very basic 3D (only white) finally shows. | Juan Linietsky | 2020-02-11 | 1 | -1/+3 |
| * | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 1 | -2/+3 |
| * | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde | 2020-02-11 | 1 | -0/+41 |
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| | * | Add runtime GLES2 / Vulkan context selection. | bruvzg | 2020-02-11 | 1 | -0/+11 |
| | * | Add static Vulkan loader. | bruvzg | 2020-02-11 | 1 | -0/+30 |
| * | | Added a spinlock template as well as a thread work pool class. | Juan Linietsky | 2020-02-11 | 1 | -13/+13 |
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| * | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky | 2020-02-11 | 1 | -4/+3 |
| * | Custom material support seems complete. | Juan Linietsky | 2020-02-11 | 1 | -38/+133 |
| * | Modified light rendering to make it more compatible. | Juan Linietsky | 2020-02-11 | 1 | -1/+6 |
| * | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |
| * | Added ability to retrieve back textures stored on GPU | Juan Linietsky | 2020-02-11 | 1 | -1/+6 |
| * | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | 2020-02-11 | 1 | -18/+53 |
| * | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky | 2020-02-11 | 1 | -0/+2 |
| * | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -6/+8 |
| * | Changed my mind on Vulkan image API, images should now include mipmaps | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
| * | Modify RenderingDevice to use RIDs, now that they are O(1) | Juan Linietsky | 2020-02-11 | 1 | -144/+79 |
| * | Added support for push constants | Juan Linietsky | 2020-02-11 | 1 | -1/+19 |
| * | Improved validation of attachments | Juan Linietsky | 2020-02-11 | 1 | -3/+3 |
| * | Initial work on Vulkan: | Juan Linietsky | 2020-02-11 | 1 | -0/+830 |