index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
drivers
Commit message (
Expand
)
Author
Age
Files
Lines
*
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
Rémi Verschelde
2024-02-28
1
-1
/
+1
*
Ensure proper vertex input masks are used in 2D compatibility renderer
clayjohn
2024-02-27
3
-4
/
+2
*
Direct3D 12: Implement proper fallback for format casting
Pedro J. Estébanez
2024-02-27
2
-264
/
+341
*
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
Rémi Verschelde
2024-02-27
2
-82
/
+144
|
\
|
*
Direct3D 12: Enhance management of texture data life cycle
Pedro J. Estébanez
2024-02-27
2
-82
/
+144
*
|
Merge pull request #88873 from clayjohn/GLES3-compositor-free
Rémi Verschelde
2024-02-27
1
-0
/
+4
|
\
\
|
*
|
Add compositor_free branch in Compatibility scene renderer free function
clayjohn
2024-02-26
1
-0
/
+4
*
|
|
Merge pull request #88745 from clayjohn/GLES3-system-fbo
Rémi Verschelde
2024-02-27
12
-34
/
+37
|
\
\
\
|
|
/
/
|
/
|
|
|
*
|
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
clayjohn
2024-02-25
12
-34
/
+37
*
|
|
Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
2
-2
/
+2
*
|
|
SCons: Add proper MinGW support to D3D12 deps install script
Rémi Verschelde
2024-02-23
2
-5
/
+3
*
|
|
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
Rémi Verschelde
2024-02-23
2
-2
/
+63
|
\
\
\
|
*
|
|
Implement VisibilityNotifier3D in the compatibility backend
clayjohn
2024-02-22
2
-2
/
+63
|
|
/
/
*
|
|
Merge pull request #88560 from DarioSamo/rdd_execute_and_present
Rémi Verschelde
2024-02-22
4
-127
/
+151
|
\
\
\
|
*
|
|
Merge execute and present commands for RenderingDeviceDriver.
Dario
2024-02-19
4
-127
/
+151
*
|
|
|
Fix Compatibility Rendering (GLES3) on old and low budget devices.
Alexander Hartmann
2024-02-22
6
-14
/
+59
|
|
/
/
|
/
|
|
*
|
|
Fix OpenGL on Android after adding optional depth fog
David Snopek
2024-02-21
1
-1
/
+1
*
|
|
Merge pull request #88573 from Arthas92t/master
Rémi Verschelde
2024-02-21
1
-0
/
+13
|
\
\
\
|
*
|
|
Fix shader cache with transform feedback on some android devices
ArthasMenethil
2024-02-21
1
-0
/
+13
|
|
/
/
*
|
|
Change glow calculation back to max(r,g,b)
Bastiaan Olij
2024-02-21
1
-2
/
+2
*
|
|
Merge pull request #87360 from BastiaanOlij/gles_glow
Rémi Verschelde
2024-02-20
21
-213
/
+1303
|
\
\
\
|
*
|
|
Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
21
-213
/
+1303
*
|
|
|
Merge pull request #80214 from BastiaanOlij/rendering_effect
Rémi Verschelde
2024-02-20
2
-2
/
+2
|
\
\
\
\
|
|
_
|
/
/
|
/
|
|
|
|
*
|
|
Implement hooks into renderer
Bastiaan Olij
2024-02-18
2
-2
/
+2
*
|
|
|
Merge pull request #86620 from fbcosentino/midi_device_id
Rémi Verschelde
2024-02-19
4
-13
/
+14
|
\
\
\
\
|
|
_
|
/
/
|
/
|
|
|
|
*
|
|
Add MIDI controller device index to InputEventMIDI.device property.
Fernando Cosentino
2024-02-19
4
-13
/
+14
*
|
|
|
Fixed reversed custom AABB null check when recalculating multimesh AABBs
Arman Elgudzhyan
2024-02-18
1
-2
/
+2
|
|
/
/
|
/
|
|
*
|
|
Add optional depth fog
Eidolon
2024-02-17
3
-4
/
+38
*
|
|
Merge pull request #88361 from DarioSamo/vk_present_suboptimal_fix
Rémi Verschelde
2024-02-17
1
-8
/
+21
|
\
\
\
|
*
|
|
Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
Dario
2024-02-15
1
-8
/
+21
*
|
|
|
Merge pull request #88325 from akien-mga/texture-formats
Rémi Verschelde
2024-02-17
1
-4
/
+1
|
\
\
\
\
|
*
|
|
|
Remove code relative to obsoleted ETC texture format
Rémi Verschelde
2024-02-14
1
-4
/
+1
|
|
/
/
/
*
|
|
/
Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
2
-4
/
+30
|
|
_
|
/
|
/
|
|
*
|
|
Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
Rémi Verschelde
2024-02-15
1
-5
/
+7
|
\
\
\
|
*
|
|
Direct3D 12: Fix cubemap slicing
Pedro J. Estébanez
2024-02-12
1
-5
/
+7
*
|
|
|
Merge pull request #86966 from Muller-Castro/value2ref-core
Rémi Verschelde
2024-02-15
6
-10
/
+10
|
\
\
\
\
|
*
|
|
|
Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
6
-10
/
+10
|
|
|
/
/
|
|
/
|
|
*
/
|
|
Add `--no-header` option to clean output
Anatoli Babenia
2024-02-15
1
-1
/
+1
|
/
/
/
*
|
|
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Rémi Verschelde
2024-02-13
1
-2
/
+2
|
\
\
\
|
*
|
|
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3
ACB
2024-02-11
1
-2
/
+2
*
|
|
|
Merge pull request #88254 from bruvzg/dxil_load
Rémi Verschelde
2024-02-13
2
-6
/
+50
|
\
\
\
\
|
*
|
|
|
[D3D12] Improve shader validation handling.
bruvzg
2024-02-13
2
-6
/
+50
*
|
|
|
|
Merge pull request #88144 from GNSS-Stylist/ConDotFix
Rémi Verschelde
2024-02-13
1
-1
/
+6
|
\
\
\
\
\
|
*
|
|
|
|
Fix invalid file path handling in Windows when there is dot in the file name
GNSS-Stylist
2024-02-13
1
-1
/
+6
|
|
/
/
/
/
*
/
/
/
/
Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
4
-5
/
+21
|
/
/
/
/
*
|
|
|
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
17
-5098
/
+4296
*
|
|
|
Merge pull request #87570 from RandomShaper/d3d12_defensive
Rémi Verschelde
2024-02-12
1
-4
/
+8
|
\
\
\
\
|
|
/
/
/
|
/
|
|
|
|
*
|
|
Direct3D 12: Make format feature check more defensive
Pedro J. Estébanez
2024-01-25
1
-4
/
+8
*
|
|
|
Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
2
-4
/
+4
*
|
|
|
[Windows] Fix windows is_path_invalid, and apply it to directory creation.
bruvzg
2024-02-09
3
-7
/
+11
|
|
/
/
|
/
|
|
[next]