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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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animation_track_editor_plugins.cpp
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Author
Age
Files
Lines
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-2
/
+2
*
Use List Initializations for Vectors.
Anilforextra
2022-01-12
1
-14
/
+13
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-2
/
+2
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-2
/
+2
*
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-23
1
-2
/
+2
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-2
/
+2
*
Optimize StringName usage
reduz
2021-07-18
1
-65
/
+65
*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-2
/
+2
*
fix AnimationTrackEditor's undo with correction invalid method name
Tokage
2021-05-05
1
-1
/
+1
*
Fix crashes in *_input functions
Rafał Mikrut
2021-04-05
1
-0
/
+2
*
Merge pull request #47230 from trollodel/anim_track_color
Rémi Verschelde
2021-03-31
1
-25
/
+45
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*
Preview the color animation in the animation editor
trollodel
2021-03-27
1
-25
/
+45
*
|
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-2
/
+2
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-23
/
+45
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-22
/
+44
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-76
/
+0
*
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-2
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-4
/
+4
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-8
/
+8
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-45
/
+45
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-4
/
+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-10
/
+10
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Show preview of frame_coords in AnimationPlayer
Tomasz Chabora
2019-10-22
1
-8
/
+28
*
Remove unnecessary code and add some error explanations
qarmin
2019-07-01
1
-1
/
+1
*
Align boolean/color track icons to other keys in the animation editor
Hugo Locurcio
2019-05-28
1
-19
/
+14
*
Implement a more coherent (and way less hack) way to block animation updates,...
Juan Linietsky
2019-03-03
1
-6
/
+0
*
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-21
1
-3
/
+3
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-7
/
+7
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-3
/
+0
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-4
/
+4
*
[AnimationPlayer] Fix preview for both AnimatedSprite (2D and 3D)
Guilherme Felipe
2018-06-14
1
-6
/
+34
*
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-06-07
1
-0
/
+1289