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* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-231-1/+1
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* Revert to the old Camera iconsMewPurPur2023-08-221-1/+1
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* Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D iconsHugo Locurcio2023-08-081-1/+1
| | | | | | | | | | | The lack of icon gizmo made it no longer possible to select Camera3D nodes in the 3D viewport by clicking on them. A new Camera3D icon gizmo was designed to be direction-neutral. This avoids the issue that the previous icon gizmo had, since it was always facing right. This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
* Manually optimize a lot of SVGsVolTer2023-05-271-1/+1
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* Increase icon saturation by 30% for all editor iconsHugo Locurcio2021-05-111-1/+1
| | | | | | | | | | More saturated icons go better with the new editor theme. These color changes only apply when using a dark theme. The editor icon saturation can still be adjusted in the Editor Settings. Setting the editor icon saturation setting to 0.77 should roughly match the old icon saturation.
* Commit only the SVG files changed by file_format.shAaron Franke2020-07-131-1/+1
| | | | There were a lot of SVG files changed by file_format.sh
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+1
Fixes #30736.