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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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import
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editor_import_collada.cpp
Commit message (
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Author
Age
Files
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Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0
Rémi Verschelde
2021-08-19
1
-30
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+90
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Fix to parsing some Collada with extra vertex semantics referenced only in th...
Saracen
2021-05-08
1
-30
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+90
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Some work on double support
Aaron Franke
2021-08-09
1
-2
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+2
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
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+2
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Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
1
-2
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+2
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Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-20
1
-2
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+2
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
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+1
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Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-2
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+2
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Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
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+2
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-9
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+9
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Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-04-05
1
-1
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+1
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Improved 3D Scene Importer
Juan Linietsky
2021-03-22
1
-19
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+45
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Add additional index checks to COLLADA importer
Alex Hirsch
2021-03-07
1
-7
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+14
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
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+2
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Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-22
1
-4
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+5
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Rework Mesh handling on scene importing.
reduz
2020-12-13
1
-19
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+20
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Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-08
1
-22
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+9
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Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-22
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+9
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Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
1
-2
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+2
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Refactored Mesh internals and formats.
reduz
2020-12-02
1
-8
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+8
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-51
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+91
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-162
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+0
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Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-3
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+3
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Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-3
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+3
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-14
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+14
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doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
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+1
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-4
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+4
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-39
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+39
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Move DocData and Collada out of their subfolders
Rémi Verschelde
2020-03-24
1
-1
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+1
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-10
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+10
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Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-16
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+18
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Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
1
-1
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+1
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Texture refactor
Juan Linietsky
2020-02-11
1
-4
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+4
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Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
1
-7
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+7
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
1
-2
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+0
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Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
1
-4
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+4
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Added some obvious errors explanations
qarmin
2019-09-25
1
-4
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+4
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Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
1
-1
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+0
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Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-17
1
-14
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+0
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-17
1
-7
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+3
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Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-26
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+24
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Small fixes, mostly dupicated code
qarmin
2019-04-08
1
-2
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+0
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Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
1
-1
/
+1
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Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-30
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+30
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Remove unused iostream includes
Rémi Verschelde
2019-01-28
1
-2
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+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-12-08
1
-1
/
+1
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