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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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import
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resource_importer_scene.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-4
/
+4
*
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
1
-4
/
+4
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-116
/
+33
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
/
+1
*
added null checks for mesh in resource importer
Rishabh Abhani
2021-03-26
1
-0
/
+2
*
Fix use of Error its uninitialised and resolves importers being broken
Gordon MacPherson
2021-03-23
1
-1
/
+1
*
Move duplicated code into a function
Shatur95
2021-03-23
1
-37
/
+14
*
Remove hardcoded names in generated objects
Shatur95
2021-03-22
1
-14
/
+0
*
Improved 3D Scene Importer
Juan Linietsky
2021-03-22
1
-598
/
+641
*
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
1
-1
/
+1
*
Improve resource load cache
reduz
2021-02-11
1
-3
/
+3
*
Implement shadow meshes
reduz
2021-01-25
1
-3
/
+9
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
1
-1
/
+1
|
\
|
*
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-08
1
-1
/
+1
*
|
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
|
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-22
1
-356
/
+21
*
|
Improved shadow rendering efficiency
reduz
2020-12-18
1
-13
/
+1
*
|
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-8
/
+63
*
|
Rework Mesh handling on scene importing.
reduz
2020-12-13
1
-0
/
+328
|
/
*
Refactored Mesh internals and formats.
reduz
2020-12-02
1
-0
/
+4
*
Fix issues with custom tracks on reimport
lordkettune
2020-07-02
1
-5
/
+4
*
Fix #20467. The "Anim imported" warning gets displayed properly when working ...
Sl3dge78
2020-06-18
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-55
/
+103
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-113
/
+0
*
Tweak the error message displayd when a post-import script fails
Hugo Locurcio
2020-05-11
1
-1
/
+3
*
New lightmapper
Juan Linietsky
2020-05-10
1
-3
/
+4
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-10
/
+20
*
Add caching the lightmap unwrapping on import
JFonS
2020-04-22
1
-15
/
+96
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-12
/
+12
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-4
/
+4
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-61
/
+61
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-20
/
+20
*
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
1
-4
/
+4
*
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
1
-1
/
+1
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-6
/
+6
*
Add support for named binds in Skin.
Juan Linietsky
2020-02-21
1
-0
/
+4
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-1
/
+1
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-4
/
+4
*
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
1
-4
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Restore import animation storage checkbox behavior
homer666
2019-09-28
1
-1
/
+1
*
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
1
-4
/
+4
|
\
|
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-4
/
+4
*
|
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-22
1
-1
/
+1
|
/
*
Added the ability to import scene resources as .tres files
Rasmus Ketelsen
2019-08-27
1
-15
/
+51
*
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-0
/
+1
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