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path: root/editor/import/resource_importer_scene.cpp
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* Rename Quat to QuaternionMarcel Admiraal2021-06-041-4/+4
* Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke2021-06-031-4/+4
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* Assorted fixes to UV unwrapping and GPU lightmapperjfons2021-05-031-116/+33
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
* added null checks for mesh in resource importerRishabh Abhani2021-03-261-0/+2
* Fix use of Error its uninitialised and resolves importers being brokenGordon MacPherson2021-03-231-1/+1
* Move duplicated code into a functionShatur952021-03-231-37/+14
* Remove hardcoded names in generated objectsShatur952021-03-221-14/+0
* Improved 3D Scene ImporterJuan Linietsky2021-03-221-598/+641
* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-1/+1
* Improve resource load cachereduz2021-02-111-3/+3
* Implement shadow meshesreduz2021-01-251-3/+9
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde2020-12-281-1/+1
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| * Use box size instead of extents for Shape dimensionsMarcel Admiraal2020-12-081-1/+1
* | Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* | Add exporting glTF2.K. S. Ernest (iFire) Lee2020-12-221-356/+21
* | Improved shadow rendering efficiencyreduz2020-12-181-13/+1
* | Implement automatic LOD (Level of Detail)reduz2020-12-181-8/+63
* | Rework Mesh handling on scene importing.reduz2020-12-131-0/+328
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* Refactored Mesh internals and formats.reduz2020-12-021-0/+4
* Fix issues with custom tracks on reimportlordkettune2020-07-021-5/+4
* Fix #20467. The "Anim imported" warning gets displayed properly when working ...Sl3dge782020-06-181-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-55/+103
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+7
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-113/+0
* Tweak the error message displayd when a post-import script failsHugo Locurcio2020-05-111-1/+3
* New lightmapperJuan Linietsky2020-05-101-3/+4
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-10/+20
* Add caching the lightmap unwrapping on importJFonS2020-04-221-15/+96
* Replace NULL with nullptrlupoDharkael2020-04-021-12/+12
* doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-4/+4
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-61/+61
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-20/+20
* Renamed PlaneShape to WorldMarginShapeAndrea Catania2020-02-271-4/+4
* Renamed NavigationMeshInstance to NavigationRegionAndrea Catania2020-02-271-1/+1
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-6/+6
* Add support for named binds in Skin.Juan Linietsky2020-02-211-0/+4
* Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky2020-02-151-1/+1
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-4/+4
* Remove unused #if 0'ed codeRémi Verschelde2020-01-211-4/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Restore import animation storage checkbox behaviorhomer6662019-09-281-1/+1
* Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde2019-09-251-4/+4
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| * Added some obvious errors explanationsqarmin2019-09-251-4/+4
* | Changed some code found by Clang Tidy and Coverityqarmin2019-09-221-1/+1
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* Added the ability to import scene resources as .tres filesRasmus Ketelsen2019-08-271-15/+51
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-231-0/+1