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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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node_3d_editor_gizmos.h
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Author
Age
Files
Lines
*
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
1
-3
/
+3
*
Rename GI Classes
reduz
2021-06-05
1
-6
/
+6
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-15
/
+15
*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+12
*
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-24
1
-0
/
+12
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-04
1
-25
/
+25
*
Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+17
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-149
/
+149
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-23
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-7
/
+24
*
Update Joint gizmos automatically
jfons
2020-04-21
1
-0
/
+5
*
Implement decals
Juan Linietsky
2020-04-14
1
-0
/
+18
*
Rename all gizmo classes, using the 4.0 node names.
jfons
2020-04-07
1
-51
/
+51
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-6
/
+6
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+434