| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fixes drawing of the 2D plugins on the 3D view | groud | 2018-09-18 | 1 | -1/+1 |
| | | |||||
| * | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | 2018-09-13 | 1 | -1/+1 |
| |\ | | | | | Misc. typos | ||||
| | * | Misc. typos | luz.paz | 2018-09-12 | 1 | -1/+1 |
| | | | | | | | Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | ||||
| * | | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -4/+4 |
| |/ | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
| * | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | ||||
| * | Merge pull request #19475 from YeldhamDev/animplayer_cosmetic | Max Hilbrunner | 2018-07-05 | 1 | -0/+2 |
| |\ | | | | | Minor changes to the AnimationPlayer editor | ||||
| | * | Minor changes to the AnimationPlayer editor. | Michael Alexsander Silva Dias | 2018-06-30 | 1 | -0/+2 |
| | | | |||||
| * | | Fix animaiton key icon not show on inspector | Guilherme Felipe | 2018-07-03 | 1 | -1/+9 |
| | | | |||||
| * | | Merge pull request #19881 from khairul169/popupmenu_animedit | Max Hilbrunner | 2018-07-03 | 1 | -2/+5 |
| |\ \ | | | | | | | Fix error msg when selecting popupmenu if there is no animation selected | ||||
| | * | | Fix error msg when selecting popupmenu if there is no animation | khairul169 | 2018-07-01 | 1 | -2/+5 |
| | |/ | |||||
| * / | -Fix in animationplayback, sound would be cut on loop | Juan Linietsky | 2018-07-01 | 1 | -0/+2 |
| |/ | | | | -Fix on scene importer, keeping changes to animation tracks was not working | ||||
| * | Fix translate messages for new AnimationPlayer | Guilherme Felipe | 2018-06-08 | 1 | -4/+4 |
| | | |||||
| * | Entirely new (and much improved) animation editor. | Juan Linietsky | 2018-06-07 | 1 | -125/+128 |
| | | |||||
| * | -New inspector. | Juan Linietsky | 2018-05-15 | 1 | -2/+2 |
| | | | | | | | | -Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | ||||
| * | Made the Pin button disable when no AnimationPlayer is selected. | Michael Alexsander Silva Dias | 2018-04-27 | 1 | -0/+1 |
| | | |||||
| * | Fixed deleting an animation marked to autoplay in the editor affecting the ↵ | Michael Alexsander Silva Dias | 2018-04-27 | 1 | -0/+6 |
| | | | | | creation of one with the same name. | ||||
| * | Numerous changes to the Animation Editor. | Michael Alexsander Silva Dias | 2018-04-26 | 1 | -7/+10 |
| | | |||||
| * | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-04-22 | 1 | -1/+1 |
| | | |||||
| * | Use radio-button-like menu entries where applicable | Pedro J. Estébanez | 2018-03-27 | 1 | -3/+3 |
| | | |||||
| * | AnimationPlayer: fix scrubbing after play backwards | Bernhard Liebl | 2018-03-09 | 1 | -0/+1 |
| | | |||||
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -4/+4 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Fix an issue with the animation editor not seeking to the target time properly. | Bojidar Marinov | 2018-01-14 | 1 | -13/+11 |
| | | | | | Fixes #15646. | ||||
| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -2/+4 |
| | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Dictionary::copy -> ::duplicate | Will Nations | 2017-12-17 | 1 | -3/+3 |
| | | |||||
| * | Implement onion skinning for the animation editor | Pedro J. Estébanez | 2017-11-25 | 1 | -2/+450 |
| | | |||||
| * | Added and improved some icons, plus some other minor visual fixes. | Daniel J. Ramirez | 2017-10-12 | 1 | -1/+1 |
| | | |||||
| * | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -1/+1 |
| | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -6/+6 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Fixed a lot of HiDPI metrics. | Daniel J. Ramirez | 2017-09-18 | 1 | -2/+0 |
| | | |||||
| * | update icons for animation_player_plugin (top bar) | toger5 | 2017-09-09 | 1 | -62/+68 |
| | | |||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -65/+0 |
| | | |||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | | |||||
| * | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -5/+0 |
| | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | ||||
| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -1/+0 |
| | | |||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -5/+5 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | fixed loading old theme styleboxes | toger5 | 2017-08-08 | 1 | -1/+1 |
| | | |||||
| * | Revert "fixed loading old theme styleboxes" | Juan Linietsky | 2017-08-07 | 1 | -1/+1 |
| | | |||||
| * | fixed loading old theme styleboxes | toger5 | 2017-08-05 | 1 | -1/+1 |
| | | |||||
| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| | | | | | Thus fixing some invalid changes that had still made it to the master branch. | ||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -2/+2 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Animation Editor: Fix trying to stop playback without player. | Andreas Haas | 2017-07-01 | 1 | -0/+4 |
| | | | | | Fixes #9280 | ||||
| * | Fixed ‘CreateNewAnimation’ window wrong size. | ageazrael | 2017-06-16 | 1 | -8/+7 |
| | | |||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -6/+7 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | New customizable editor theme | volzhs | 2017-05-09 | 1 | -8/+0 |
| | | |||||
| * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -8/+12 |
| | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -12/+8 |
| | | |||||
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -3/+3 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
