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path: root/editor/plugins/material_editor_plugin.cpp
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* Fix some issues found by cppcheck.bruvzg2022-04-061-2/+2
* Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte2022-02-161-19/+21
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-1/+1
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Fix typos with codespellRémi Verschelde2022-01-071-1/+1
* Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne2022-01-061-0/+39
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fixup last commit, change misleading CodeEditor for consistencyRémi Verschelde2021-12-091-1/+1
* Fix mid-air conflict between #55299 and #55692Rémi Verschelde2021-12-091-1/+1
* Add CanvasItem mode support to the MaterialEditorYuri Roubinsky2021-12-071-10/+41
* Added convertor from `ORMMaterial3D` to `ShaderMaterial`Yuri Roubinsky2021-10-291-0/+46
* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-0/+38
* Conversion now includes "Local to scene" flag and nameManuel Dun2021-09-151-0/+12
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-6/+6
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-20/+20
* Optimize StringName usagereduz2021-07-181-9/+9
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-17/+17
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+12
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-29/+0
* Change non-existent World to World3Dqarmin2020-04-181-3/+3
* Merge pull request #37509 from wazzy47/issue_36228Rémi Verschelde2020-04-101-1/+11
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| * Add "preview_on_sphere" setting of material editor pluginVasiliy2020-04-041-1/+11
* | Rename ViewportContainer to SubViewportContainerMichael Alexsander2020-04-011-2/+2
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-18/+18
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-5/+5
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-9/+9
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Working sky shader implementationclayjohn2020-03-211-2/+117
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-6/+4
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-4/+4
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-6/+6
* Environment sky more or less working.Juan Linietsky2020-02-111-1/+3
* Texture refactorJuan Linietsky2020-02-111-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+2
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-3/+0
* Fix and restore text, material and mesh previewers.Juan Linietsky2019-03-041-0/+204
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-389/+1
* Fix "Convert To ShaderMaterial" option not working, closes #20891JFonS2018-08-261-3/+3
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky2017-11-141-0/+38
* Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-te...Rémi Verschelde2017-10-201-2/+10
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| * Fix spatial shader conversion with textureHiroshi Ogawa2017-10-191-2/+10
* | Create ParticlesMaterialConversionPlugin and format generated shader codeHiroshi Ogawa2017-10-121-0/+39
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