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path: root/editor/plugins/shader_editor_plugin.cpp
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* Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-2/+2
* Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...Rémi Verschelde2022-08-291-0/+1
* Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record2022-08-271-1/+0
* Add drag and drop support to shader listkobewi2022-08-261-0/+115
* Replace Array return types with TypedArraykobewi2022-08-221-1/+1
* Implement coloring for disabled branches in the shader editorYuri Rubinsky2022-08-141-2/+65
* Merge pull request #63582 from KoBeWi/power_shaderClay John2022-08-111-27/+39
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| * Improvements to shader editorkobewi2022-07-281-27/+39
* | Extract EditorResourceConversionPlugin into its own source files and clean up...Yuri Sizov2022-07-311-1/+0
* | Swap arguments of ResourceSaver.save()kobewi2022-07-291-4/+4
* | Remove Signal connect bindsJuan Linietsky2022-07-291-1/+1
* | Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-5/+5
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* Fix errors when using built-ins in shaderincYuri Rubinsky2022-07-251-4/+26
* Fix clearing errors indication in the shader editorYuri Rubinsky2022-07-231-0/+1
* Fix some errors after shader preprocessor PRYuri Rubinsky2022-07-231-3/+3
* Clean up Shader Preprocessorreduz2022-07-221-58/+203
* Adding shader preprocessor supportYuri Roubinsky2022-07-221-68/+270
* Fix icons not loaded correctly in the visual shader editorYuri Rubinsky2022-07-201-2/+2
* Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge2022-07-181-2/+2
* Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky2022-07-161-0/+10
* Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge2022-07-091-1/+1
* Redo the shader editorreduz2022-05-281-20/+190
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Add an external link editor iconHugo Locurcio2022-04-241-1/+1
* Add GDExtension support to Scriptreduz2022-03-271-1/+1
* More icon updates on theme changeHaoyu Qiu2022-03-151-3/+11
* Allow negative indexes in ItemList and PopupMenukobewi2022-03-121-1/+1
* Remove duplicate editor settings definitionskobewi2022-03-061-1/+1
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-8/+0
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-9/+8
* Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde2022-02-081-5/+5
* Add missing SNAME macro optimization to all theme methods calljmb4622022-02-061-5/+5
* Fix theming update of shader editorYuri Roubinsky2022-01-251-4/+18
* Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky2022-01-121-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky2022-01-031-4/+9
* Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky2021-12-211-2/+12
* Make `compile` shader function to use struct instead long parameter listYuri Roubinsky2021-12-081-2/+14
* Fix bad popups offset in editor with single window offjmb4622021-12-061-1/+1
* Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky2021-11-221-1/+1
* Tweak the built-ins color highlighting in the shader editor (take 2)Hugo Locurcio2021-11-151-2/+2
* Allow dehardcoding documentation branch and URL in docs linksRémi Verschelde2021-11-151-1/+2
* Use "enum class" for input enumsAaron Franke2021-11-121-1/+1
* Add is_built_in() method to Resourcekobewi2021-11-041-3/+2
* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-0/+4
* Use range iterators for `Map`Lightning_A2021-09-301-3/+3
* Reorganise text editor settingsPaulb232021-08-161-12/+12
* Cleanup and bind remaing methods in TextEditPaulb232021-08-121-2/+4
* Cleanup TextEdit selection methodsPaulb232021-08-121-4/+4
* Cleanup and rename caret operationsPaulb232021-08-121-11/+12