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path: root/editor/plugins/sprite_editor_plugin.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-117/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-3/+3
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Sprite to polygon conversion improvementsPouleyKetchoupp2019-10-071-1/+2
* Add undo for Sprite EditorTomasz Chabora2019-04-231-1/+1
* Add converters / generators to SpriteShyRed2019-04-061-3/+16
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+73