Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde | 2020-03-27 | 1 | -117/+0 |
* | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -3/+3 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -2/+2 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Sprite to polygon conversion improvements | PouleyKetchoupp | 2019-10-07 | 1 | -1/+2 |
* | Add undo for Sprite Editor | Tomasz Chabora | 2019-04-23 | 1 | -1/+1 |
* | Add converters / generators to Sprite | ShyRed | 2019-04-06 | 1 | -3/+16 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Add missing copyright headers | Guilherme Felipe | 2018-05-16 | 1 | -0/+30 |
* | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+73 |