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path: root/editor/plugins/sprite_editor_plugin.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-117/+0
| | | | Rename editor plugins to match the new node names.
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-3/+3
| | | | Fixes #30736.
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-2/+2
| | | | | | | | | | For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Sprite to polygon conversion improvementsPouleyKetchoupp2019-10-071-1/+2
| | | | | | | | | | - No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267
* Add undo for Sprite EditorTomasz Chabora2019-04-231-1/+1
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* Add converters / generators to SpriteShyRed2019-04-061-3/+16
| | | | Adds the following menu options to the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling"
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
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* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+73