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path: root/editor/plugins/visual_shader_editor_plugin.h
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* Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23Spartan3222024-11-151-0/+12
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| * Add swap connection option to visual shader graphChaosus2024-11-151-0/+5
| * Add copy/paste options to preview material parameters in visual shaderChaosus2024-11-121-0/+7
* | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-2/+4
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| * Add alpha channel display to vec4 previews of visual shader nodesChaosus2024-10-181-2/+4
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Use InputMap actions consistently across all LineEdit's that filter an underl...Marius Hanl2024-08-311-3/+2
* Merge pull request #93017 from Chaosus/vs_mesh_emitter_drag_and_dropRémi Verschelde2024-08-281-0/+1
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| * Allow drag & drop Mesh to create MeshEmitter in visual shadersYuri Rubinsky2024-06-111-0/+1
* | Add a material preview to visual shader editorYuri Rubinsky2024-08-171-6/+36
* | Merge pull request #92576 from aaronfranke/shader-lang-editorsRémi Verschelde2024-08-161-5/+9
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| * | Make shader language editors inherit the same base classAaron Franke2024-08-151-5/+9
* | | Remove empty bind_methods()kobewi2024-08-151-4/+0
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* / Fix visual shader not being updated when switching tabsYuri Rubinsky2024-06-201-0/+2
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* [VisualShader] Add reroute node and improve port drawingHendrik Brucker2024-05-131-0/+30
* Organize existing code for editor pluginsAaron Franke2024-04-271-1/+1
* Merge pull request #89810 from Geometror/fix-79417Rémi Verschelde2024-04-081-0/+3
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| * [VisualShader] Remove invalid graph connections when ports are removedHendrik Brucker2024-04-081-0/+3
* | Add GraphFrame and integrate it in VisualShaderHendrik Brucker2024-04-041-18/+41
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* Add const lvalue ref to editor/* container parametersMuller-Castro2024-02-261-8/+8
* Redesign the graph editor for visual shadersHendrik Brucker2024-02-221-0/+3
* Add connection-related VisualShader operationsHendrik Brucker2024-01-191-1/+13
* Remove unnecessary assignmentsWilson E. Alvarez2023-12-131-1/+1
* Use mingw-std-threads in MinGW buildsPedro J. Estébanez2023-11-181-0/+4
* Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-p...Rémi Verschelde2023-10-021-2/+2
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| * Rename close requests to delete requests in `GraphEdit`Yuri Sizov2023-09-261-2/+2
* | Implement drop-down list properties to the custom visual shader nodesYuri Roubinski2023-09-291-0/+2
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* Clean up/refactor GraphNode and make it more flexibleHendrik Brucker2023-09-071-11/+11
* Add handling of custom visual shader nodes from GDExtensionYuri Rubinsky2023-05-061-1/+3
* Prevent preview error for the instance parameter in visual shaderYuri Rubinsky2023-02-031-2/+6
* Use `PropertyUsageFlags` enum in parse_propertyRaul Santos2023-01-311-1/+1
* Add handling of script creation/deletion for custom visual shader nodesYuri Rubinsky2023-01-231-1/+10
* Fix node preview crashes after updating visual shader nodeYuri Rubinsky2023-01-141-3/+0
* Fix various crashes of ParameterRef nodes in visual shaderYuri Rubinsky2023-01-121-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Make custom visual shader nodes automatically updates from scriptYuri Rubinsky2022-12-081-1/+10
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+6
* Cleanup remaining EditorUndoRedoManager usageskobewi2022-11-241-2/+0
* Fix the bounds of varying popup in visual shader editorYuri Rubinsky2022-11-161-3/+1
* Use forward-declarations in EditorPlugin where possibletrollodel2022-11-111-8/+1
* Remove subcategory parameter from `AddOption` in visual shader editorYuri Rubinsky2022-09-071-2/+2
* Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-15/+15
* Add per-scene UndoRedokobewi2022-08-221-1/+2
* Rename EditorPropertyShaderMode to EditorPropertyVisualShaderModeAaron Franke2022-08-151-5/+5
* Remove `CustomPropertyEditor` completelyYuri Sizov2022-08-011-10/+32
* Extract EditorResourceConversionPlugin into its own source files and clean up...Yuri Sizov2022-07-311-0/+1
* Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky2022-07-161-6/+12
* Redo the shader editorreduz2022-05-281-17/+0
* Add a new HashSet templatereduz2022-05-201-3/+3