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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
/
shader_globals_editor.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
/
+1
*
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
Hugo Locurcio
2024-03-05
1
-0
/
+2
*
Improve "Add" button consistency in Project Settings
Christian Kaiser
2024-01-11
1
-0
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
/
+0
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-5
/
+5
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Style: Add missing copyright headers
Rémi Verschelde
2020-05-10
1
-0
/
+30
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+38