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* Bump version to 4.4-devRémi Verschelde2024-08-151-382/+0
| | | | Mr. Godot still didn't show up...
* Fix Image CowData crash when baking large lightmapsHugo Locurcio2024-07-191-0/+8
| | | | | | | | | | | This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations.
* Re-add Skeleton3D::animate_physical_bonesSilc Lizard (Tokage) Renew2024-07-141-7/+0
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* Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2Silc Lizard (Tokage) Renew2024-07-061-0/+7
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* Add samples playback supportAdam Scott2024-06-181-0/+7
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* Fix extension API validation warning after #92861Rémi Verschelde2024-06-111-9/+4
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* Fix seeking Animation immediate after playback for Discrete trackSilc Lizard (Tokage) Renew2024-06-081-0/+6
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* Display custom data name instead of indices in TileData inspectorGilles Roudière2024-05-251-0/+7
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* Add antialias support for CanvasItem draw primitivesYaohua Xiong2024-05-131-0/+13
| | | | | | including - rect, circle; both filled and unfilled. - polyline, multiline
* Style: Trim trailing whitespace and ensure newline at EOFRémi Verschelde2024-05-081-2/+2
| | | | Found by apply the file_format checks again via #91597.
* Implement `amplitude` to Input.vibrate_handheldRadiant2024-05-021-0/+7
| | | | | Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
* [RTL] Adds extra argument to `remove_paragraph` to skip cache invalidation ↵bruvzg2024-05-021-0/+7
| | | | and a method for manual cache invalidation.
* Extend `CanvasItem::draw_circle()` with filled, width, and antialiased optionsYaohua Xiong2024-05-021-0/+7
| | | | Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
* Overhaul multiple caret editing in TextEdit.kit2024-04-261-0/+8
| | | | Use a multicaret edit to delay merging overlapping carets until the end.
* Improve TextEdit/LineEdit word selection.bruvzg2024-04-221-0/+7
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* Merge pull request #90645 from Malcolmnixon/unified-xr-trackersRémi Verschelde2024-04-221-0/+21
|\ | | | | | | Rework XR Trackers to have a common ancestor
| * Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to ↵Malcolm Nixon2024-04-181-0/+21
| | | | | | | | drive node positions and visibility.
* | Merge pull request #90797 from Geometror/vsnode-comment-compatRémi Verschelde2024-04-181-3/+3
|\ \ | | | | | | | | | [Compatibility] Add stub for VisualShaderNodeComment
| * | [Compatibility] Add stub for VisualShaderNodeCommentHendrik Brucker2024-04-181-3/+3
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* / Add SkeletonIK3D get/set_interpolation compat from #87888Lyuma2024-04-181-3/+0
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* Merge pull request #90759 from dsnopek/openxr-hand-revertRémi Verschelde2024-04-171-3/+0
|\ | | | | | | Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
| * Revert `OpenXRHand` to its pre-`SkeletonModifier3D` stateDavid Snopek2024-04-161-3/+0
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* | Remove experimental constrain_avoidance from NavigationRegion2Dsmix82024-04-161-0/+13
|/ | | | Removes experimental constrain_avoidance feature from NavigationRegion2D.
* replace bone_pose_updated to skeleton_updated signalSilc Lizard (Tokage) Renew2024-04-131-0/+8
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* Revert what needs to be revertedajreckof2024-04-101-7/+0
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* Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PBSilc Lizard (Tokage) Renew2024-04-051-0/+13
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* Add GraphFrame and integrate it in VisualShaderHendrik Brucker2024-04-041-0/+7
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* Merge pull request #89179 from groud/expose_tile_map_layerRémi Verschelde2024-04-041-9/+0
|\ | | | | | | Expose TileMapLayer
| * Expose TileMapLayerGilles Roudière2024-04-031-9/+0
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* | add partial path return option for astarashley2024-04-031-0/+13
| | | | | | | | * AStar2D, AStar3D and AStarGrid2D now can return a partial path if the destination point isn't reachable but still in the map. This option is available for both get_point_path and get_id_path
* | fix node duplication in update after external changes.ajreckof2024-04-031-0/+7
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* Fix some AcceptDialog argument typeskobewi2024-03-121-0/+8
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* Add editor shortcuts to toggle bottom panel visibilityHugo Locurcio2024-03-051-0/+9
| | | | | | | | Default shortcuts use the first or second letter of each word. This also adds a new shortcut to toggle the last opened bottom panel. On editor startup, this defaults to the first panel in the list (which is the Output panel).
* [RTL] Add optional `push_meta` argument to control how meta underline is drawn.bruvzg2024-03-011-0/+7
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* Make Skeleton3D::add_bone return the new bone index right away, instead of ↵Zi Ye2024-02-251-0/+9
| | | | requiring an additional call to get_bone_count.
* Add ufbx for FBX importingK. S. Ernest (iFire) Lee2024-02-231-0/+11
| | | | | | | | | | | | | | | | This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion. Key changes include: - Support for importing geometry helper nodes in FBX files. - Addition of cameras and lights with updated names. - Removal of the fbx importer manager. - Introduction of ModelDocument3D and updates to its methods. - Changes to FBX import options and visibility. - Updating the documentation and handling some errors. - Store the original non-unique node, mesh and animation names in FBX and glTF. Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
* Fix some DEFVALs to use the right typeRaul Santos2024-02-231-0/+44
| | | | | - Use `StringName()` in DEFVAL for StringNames. - Use `Variant()` in DEFVAL for Variants.
* Implement hooks into rendererBastiaan Olij2024-02-181-0/+13
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* Merge pull request #84792 from scriptsengineer/distance-fogRémi Verschelde2024-02-181-0/+7
|\ | | | | | | Add optional depth fog to Environment
| * Add optional depth fogEidolon2024-02-171-0/+7
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* | Revert "Allow configuration warnings to refer to a property"Rémi Verschelde2024-02-171-7/+0
|/ | | | This reverts commit bf37a9bac6ebfb09c0a374260c35ede8373ce427.
* Make consistent the retrieval of audio tracksSilc Lizard (Tokage) Renew2024-02-181-0/+7
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* Add CallbackModeDiscrete to AnimationMixerSilc Lizard (Tokage) Renew2024-02-171-0/+11
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* Unbind GDExtension methods that can't reasonably be usedDavid Snopek2024-02-161-0/+9
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* Finish splitting functionality of the Vulkan and D3D12 backends into ↵Dario2024-02-121-0/+7
| | | | RenderingDeviceDriver.
* Change TileMapEditor to TileMapLayerEditorGilles Roudière2024-02-121-0/+9
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* Merge pull request #86907 from aaronfranke/getter-constRémi Verschelde2024-02-091-0/+15
|\ | | | | | | Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
| * Change AudioStreamPlayer autoplay and GLTFBufferView getters to be constAaron Franke2024-02-081-0/+15
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* | Allow configuration warnings to refer to a propertyRedMser2024-02-081-0/+7
|/ | | | | This is used by the inspector so it can show a warning icon on a specific property.
* Make ShaderMaterial always the last option in inspector resource dropdownsHugo Locurcio2024-02-051-0/+9
| | | | | | | | | ShaderMaterial is the "advanced" option, while the "basic" options should be listed first for easier accessibility (and because they're generally used more often). This makes sky and particle materials consistent with canvas/spatial/fog materials on this aspect.