Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Bump version to 4.4-dev | Rémi Verschelde | 2024-08-15 | 1 | -382/+0 |
| | | | | Mr. Godot still didn't show up... | ||||
* | Fix Image CowData crash when baking large lightmaps | Hugo Locurcio | 2024-07-19 | 1 | -0/+8 |
| | | | | | | | | | | | This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations. | ||||
* | Re-add Skeleton3D::animate_physical_bones | Silc Lizard (Tokage) Renew | 2024-07-14 | 1 | -7/+0 |
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* | Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2 | Silc Lizard (Tokage) Renew | 2024-07-06 | 1 | -0/+7 |
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* | Add samples playback support | Adam Scott | 2024-06-18 | 1 | -0/+7 |
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* | Fix extension API validation warning after #92861 | Rémi Verschelde | 2024-06-11 | 1 | -9/+4 |
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* | Fix seeking Animation immediate after playback for Discrete track | Silc Lizard (Tokage) Renew | 2024-06-08 | 1 | -0/+6 |
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* | Display custom data name instead of indices in TileData inspector | Gilles Roudière | 2024-05-25 | 1 | -0/+7 |
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* | Add antialias support for CanvasItem draw primitives | Yaohua Xiong | 2024-05-13 | 1 | -0/+13 |
| | | | | | | including - rect, circle; both filled and unfilled. - polyline, multiline | ||||
* | Style: Trim trailing whitespace and ensure newline at EOF | Rémi Verschelde | 2024-05-08 | 1 | -2/+2 |
| | | | | Found by apply the file_format checks again via #91597. | ||||
* | Implement `amplitude` to Input.vibrate_handheld | Radiant | 2024-05-02 | 1 | -0/+7 |
| | | | | | Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com> | ||||
* | [RTL] Adds extra argument to `remove_paragraph` to skip cache invalidation ↵ | bruvzg | 2024-05-02 | 1 | -0/+7 |
| | | | | and a method for manual cache invalidation. | ||||
* | Extend `CanvasItem::draw_circle()` with filled, width, and antialiased options | Yaohua Xiong | 2024-05-02 | 1 | -0/+7 |
| | | | | Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version. | ||||
* | Overhaul multiple caret editing in TextEdit. | kit | 2024-04-26 | 1 | -0/+8 |
| | | | | Use a multicaret edit to delay merging overlapping carets until the end. | ||||
* | Improve TextEdit/LineEdit word selection. | bruvzg | 2024-04-22 | 1 | -0/+7 |
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* | Merge pull request #90645 from Malcolmnixon/unified-xr-trackers | Rémi Verschelde | 2024-04-22 | 1 | -0/+21 |
|\ | | | | | | | Rework XR Trackers to have a common ancestor | ||||
| * | Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to ↵ | Malcolm Nixon | 2024-04-18 | 1 | -0/+21 |
| | | | | | | | | drive node positions and visibility. | ||||
* | | Merge pull request #90797 from Geometror/vsnode-comment-compat | Rémi Verschelde | 2024-04-18 | 1 | -3/+3 |
|\ \ | | | | | | | | | | [Compatibility] Add stub for VisualShaderNodeComment | ||||
| * | | [Compatibility] Add stub for VisualShaderNodeComment | Hendrik Brucker | 2024-04-18 | 1 | -3/+3 |
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* / | Add SkeletonIK3D get/set_interpolation compat from #87888 | Lyuma | 2024-04-18 | 1 | -3/+0 |
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* | Merge pull request #90759 from dsnopek/openxr-hand-revert | Rémi Verschelde | 2024-04-17 | 1 | -3/+0 |
|\ | | | | | | | Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state | ||||
| * | Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state | David Snopek | 2024-04-16 | 1 | -3/+0 |
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* | | Remove experimental constrain_avoidance from NavigationRegion2D | smix8 | 2024-04-16 | 1 | -0/+13 |
|/ | | | | Removes experimental constrain_avoidance feature from NavigationRegion2D. | ||||
* | replace bone_pose_updated to skeleton_updated signal | Silc Lizard (Tokage) Renew | 2024-04-13 | 1 | -0/+8 |
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* | Revert what needs to be reverted | ajreckof | 2024-04-10 | 1 | -7/+0 |
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* | Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB | Silc Lizard (Tokage) Renew | 2024-04-05 | 1 | -0/+13 |
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* | Add GraphFrame and integrate it in VisualShader | Hendrik Brucker | 2024-04-04 | 1 | -0/+7 |
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* | Merge pull request #89179 from groud/expose_tile_map_layer | Rémi Verschelde | 2024-04-04 | 1 | -9/+0 |
|\ | | | | | | | Expose TileMapLayer | ||||
| * | Expose TileMapLayer | Gilles Roudière | 2024-04-03 | 1 | -9/+0 |
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* | | add partial path return option for astar | ashley | 2024-04-03 | 1 | -0/+13 |
| | | | | | | | | * AStar2D, AStar3D and AStarGrid2D now can return a partial path if the destination point isn't reachable but still in the map. This option is available for both get_point_path and get_id_path | ||||
* | | fix node duplication in update after external changes. | ajreckof | 2024-04-03 | 1 | -0/+7 |
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* | Fix some AcceptDialog argument types | kobewi | 2024-03-12 | 1 | -0/+8 |
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* | Add editor shortcuts to toggle bottom panel visibility | Hugo Locurcio | 2024-03-05 | 1 | -0/+9 |
| | | | | | | | | Default shortcuts use the first or second letter of each word. This also adds a new shortcut to toggle the last opened bottom panel. On editor startup, this defaults to the first panel in the list (which is the Output panel). | ||||
* | [RTL] Add optional `push_meta` argument to control how meta underline is drawn. | bruvzg | 2024-03-01 | 1 | -0/+7 |
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* | Make Skeleton3D::add_bone return the new bone index right away, instead of ↵ | Zi Ye | 2024-02-25 | 1 | -0/+9 |
| | | | | requiring an additional call to get_bone_count. | ||||
* | Add ufbx for FBX importing | K. S. Ernest (iFire) Lee | 2024-02-23 | 1 | -0/+11 |
| | | | | | | | | | | | | | | | | This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion. Key changes include: - Support for importing geometry helper nodes in FBX files. - Addition of cameras and lights with updated names. - Removal of the fbx importer manager. - Introduction of ModelDocument3D and updates to its methods. - Changes to FBX import options and visibility. - Updating the documentation and handling some errors. - Store the original non-unique node, mesh and animation names in FBX and glTF. Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com> | ||||
* | Fix some DEFVALs to use the right type | Raul Santos | 2024-02-23 | 1 | -0/+44 |
| | | | | | - Use `StringName()` in DEFVAL for StringNames. - Use `Variant()` in DEFVAL for Variants. | ||||
* | Implement hooks into renderer | Bastiaan Olij | 2024-02-18 | 1 | -0/+13 |
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* | Merge pull request #84792 from scriptsengineer/distance-fog | Rémi Verschelde | 2024-02-18 | 1 | -0/+7 |
|\ | | | | | | | Add optional depth fog to Environment | ||||
| * | Add optional depth fog | Eidolon | 2024-02-17 | 1 | -0/+7 |
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* | | Revert "Allow configuration warnings to refer to a property" | Rémi Verschelde | 2024-02-17 | 1 | -7/+0 |
|/ | | | | This reverts commit bf37a9bac6ebfb09c0a374260c35ede8373ce427. | ||||
* | Make consistent the retrieval of audio tracks | Silc Lizard (Tokage) Renew | 2024-02-18 | 1 | -0/+7 |
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* | Add CallbackModeDiscrete to AnimationMixer | Silc Lizard (Tokage) Renew | 2024-02-17 | 1 | -0/+11 |
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* | Unbind GDExtension methods that can't reasonably be used | David Snopek | 2024-02-16 | 1 | -0/+9 |
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* | Finish splitting functionality of the Vulkan and D3D12 backends into ↵ | Dario | 2024-02-12 | 1 | -0/+7 |
| | | | | RenderingDeviceDriver. | ||||
* | Change TileMapEditor to TileMapLayerEditor | Gilles Roudière | 2024-02-12 | 1 | -0/+9 |
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* | Merge pull request #86907 from aaronfranke/getter-const | Rémi Verschelde | 2024-02-09 | 1 | -0/+15 |
|\ | | | | | | | Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const | ||||
| * | Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const | Aaron Franke | 2024-02-08 | 1 | -0/+15 |
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* | | Allow configuration warnings to refer to a property | RedMser | 2024-02-08 | 1 | -0/+7 |
|/ | | | | | This is used by the inspector so it can show a warning icon on a specific property. | ||||
* | Make ShaderMaterial always the last option in inspector resource dropdowns | Hugo Locurcio | 2024-02-05 | 1 | -0/+9 |
| | | | | | | | | | ShaderMaterial is the "advanced" option, while the "basic" options should be listed first for easier accessibility (and because they're generally used more often). This makes sky and particle materials consistent with canvas/spatial/fog materials on this aspect. |