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* Resolve load and store ops automatically for render passes for discardable ↵Dario2024-11-251-0/+19
| | | | textures.
* Core: Fix built-in enum constant bindingsDanil Alexeev2024-11-221-0/+30
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* Expose standardize_locale add_default param publiclyDan Nicholson2024-11-211-0/+7
| | | | | | | | Comparing locales can have surprising outcomes since it standardizes locales with defaults. For example, zh and zh_CN result in an exact match since the defaults change them both to zh_Hans_CN. Expose the add_default parameter publicly with a default of false so the fully standardized locale can be inspected.
* Allow setting custom initialization vector for FileAccessEncrypted. Add ↵bruvzg2024-11-131-0/+7
| | | | export setting to set static seed for PCK encryption initialization vectors.
* [OS] Add functions to determine standard I/O device type.bruvzg2024-11-061-0/+7
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* Add "Game" editor for better runtime debuggingMichael Alexsander2024-10-301-1/+7
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* Fix non const animation node process functionGuilherme Sousa2024-10-261-0/+7
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* Changed the default deadzone value for new actions from 0.5 to 0.2Roman Morozov2024-10-011-0/+8
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* Fixed SoftBody3D handles not being clickable in 3D Editor ViewportJoel Fortier2024-09-161-0/+7
| | | | Fix erratic behaviour when modifying pinned_points via inspector
* Add support for non-blocking IO mode to `OS.execute_with_pipe`.bruvzg2024-09-061-0/+7
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* Pass current value to `EditorInterface` node/property popupsChris Cranford2024-09-031-0/+8
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* Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove ↵Raul Santos2024-08-301-0/+9
| | | | | | | | `AudioStreamPlayer::{2D,3D}::_is_active` - The `_is_active` method seems to be unused, so it was removed. - The `_set_playing` method is now exposed, as the setter of the `playing` property. - The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
* [RegEx] Add show_error parameter to control error printing on compilation failNikita\Nick2024-08-281-0/+8
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* Add optional count argument to Sempahore::postRadiant2024-08-271-0/+7
| | | | | | Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com> Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Mickeon <Mickeon@users.noreply.github.com>
* Allow setting a cubemap as default parameter to shaderChaosus2024-08-271-0/+15
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* Add debug utilities for VulkanMatias N. Goldberg2024-08-211-0/+12
| | | | | | | | | | | | | | | | | | | | | Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up.
* Expose `ShapeCast{2D,3D}::get_collision_result`Raul Santos2024-08-151-0/+7
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* Update GDExtension related CI after Godot 4.3-stable's releaseDavid Snopek2024-08-151-0/+9