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path: root/misc/scripts/install_d3d12_sdk_windows.py
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* D3D12: Get rid of DXIL.dll!Pedro J. Estébanez2024-07-111-26/+3
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* Update pre-commit hooks configuration to use `ruff` instead of `black`Jakub Marcowski2024-05-211-2/+2
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* Update dependencies in D3D12 SDK installer scriptHugo Locurcio2024-05-071-10/+28
| | | | - Add colored console output.
* SCons: Add proper MinGW support to D3D12 deps install scriptRémi Verschelde2024-02-231-3/+31
| | | | Fix a couple GCC warnings.
* SCons: Fix Windows cross-compilation from Linux after #86717Rémi Verschelde2024-01-261-1/+7
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* Add a python script to install Direct3D 12 SDK components.MrBBBaiXue2024-01-241-0/+98
This makes it much faster to get started with Direct3D 12 builds, as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py` then run `scons d3d12=yes`. This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime and DirectX 12 Agility SDK. - Define a default path that uses the locations from the script. - Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\" - Updated CI to use this new python script. Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>