Commit message (Collapse) | Author | Age | Files | Lines | |
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* | D3D12: Get rid of DXIL.dll! | Pedro J. Estébanez | 2024-07-11 | 1 | -26/+3 |
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* | Update pre-commit hooks configuration to use `ruff` instead of `black` | Jakub Marcowski | 2024-05-21 | 1 | -2/+2 |
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* | Update dependencies in D3D12 SDK installer script | Hugo Locurcio | 2024-05-07 | 1 | -10/+28 |
| | | | | - Add colored console output. | ||||
* | SCons: Add proper MinGW support to D3D12 deps install script | Rémi Verschelde | 2024-02-23 | 1 | -3/+31 |
| | | | | Fix a couple GCC warnings. | ||||
* | SCons: Fix Windows cross-compilation from Linux after #86717 | Rémi Verschelde | 2024-01-26 | 1 | -1/+7 |
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* | Add a python script to install Direct3D 12 SDK components. | MrBBBaiXue | 2024-01-24 | 1 | -0/+98 |
This makes it much faster to get started with Direct3D 12 builds, as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py` then run `scons d3d12=yes`. This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime and DirectX 12 Agility SDK. - Define a default path that uses the locations from the script. - Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\" - Updated CI to use this new python script. Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro> |