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Redot Engine – Multi-platform 2D and 3D game engine
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bullet
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area_bullet.cpp
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Age
Files
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*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-06
1
-6
/
+4
*
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
1
-2
/
+2
*
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-0
/
+3
*
Fiex bullet crash
Andrea Catania
2018-09-10
1
-1
/
+6
*
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-06
1
-1
/
+4
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-2
/
+2
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-3
/
+3
*
Fixed area overlap cleaning
Andrea Catania
2018-04-09
1
-13
/
+11
*
Fixed physics server area cleaning
Andrea Catania
2018-04-06
1
-3
/
+5
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-4
/
+9
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-13
/
+13
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+284