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* Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-081-11/+13
* - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-271-13/+11
* Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-1/+1
* Correct Bullet's default Area angular damp value.Marcel Admiraal2020-05-271-1/+1
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-18/+16
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-7/+7
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Optimitzed area overlap checksAndrea Catania2018-10-071-0/+1
* Improved code that handles collision shapes, fixes #21945Andrea Catania2018-10-061-1/+1
* Optimized in case is used just 1 shape with no transformAndrea Catania2018-09-061-0/+1
* Fixed area overlap cleaningAndrea Catania2018-04-091-2/+2
* Fixed physics server area cleaningAndrea Catania2018-04-061-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-2/+5
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-6/+8
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+169