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Redot Engine – Multi-platform 2D and 3D game engine
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bullet
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area_bullet.h
Commit message (
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Author
Age
Files
Lines
*
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
1
-11
/
+13
*
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
1
-13
/
+11
*
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-1
/
+1
*
Correct Bullet's default Area angular damp value.
Marcel Admiraal
2020-05-27
1
-1
/
+1
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-18
/
+16
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-7
/
+7
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Optimitzed area overlap checks
Andrea Catania
2018-10-07
1
-0
/
+1
*
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-06
1
-1
/
+1
*
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-06
1
-0
/
+1
*
Fixed area overlap cleaning
Andrea Catania
2018-04-09
1
-2
/
+2
*
Fixed physics server area cleaning
Andrea Catania
2018-04-06
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-2
/
+5
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-6
/
+8
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+169