index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
bullet
/
rigid_body_bullet.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-11
/
+11
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-6
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-26
1
-2
/
+0
*
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-2
/
+2
*
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
1
-26
/
+26
*
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
1
-26
/
+26
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-35
/
+35
*
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
1
-2
/
+2
|
\
|
*
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-2
/
+2
*
|
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-4
/
+4
|
/
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-21
/
+20
*
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-14
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-8
/
+8
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-13
/
+13
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-28
1
-2
/
+2
*
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-23
1
-1
/
+1
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
Fix warnings seen with -Wignored-qualifiers.
marxin
2019-02-21
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Improved algorithm that check collision
Andrea Catania
2018-11-22
1
-0
/
+15
*
Optimitzed area overlap checks
Andrea Catania
2018-10-07
1
-2
/
+5
*
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-06
1
-2
/
+2
*
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-10-01
1
-1
/
+1
*
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-06
1
-0
/
+1
*
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
1
-9
/
+0
|
\
|
*
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-08-07
1
-9
/
+0
*
|
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-26
1
-1
/
+3
|
\
\
|
*
|
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-12
1
-1
/
+3
*
|
|
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-24
1
-0
/
+1
|
|
/
|
/
|
*
|
Implemented physics material
AndreaCatania
2018-05-11
1
-0
/
+9
*
|
Implemented Bullet method omit forces
Andrea Catania
2018-02-27
1
-0
/
+4
*
|
Added Physics state APIs
Andrea Catania
2018-02-16
1
-0
/
+2
*
|
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-2
/
+2
*
|
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-2
/
+2
|
/
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-5
/
+9
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed rigidbody sleping, Fixes #13952
AndreaCatania
2017-12-23
1
-0
/
+1
*
Implemented physics linear and angular lock
AndreaCatania
2017-12-10
1
-3
/
+4
*
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-09
1
-3
/
+3
|
\
|
*
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-10
1
-3
/
+3
*
|
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
|
/
*
Rewritten kinematic system
AndreaCatania
2017-11-07
1
-6
/
+4
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+304