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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
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space_bullet.cpp
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Author
Age
Files
Lines
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Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-26
1
-2
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+12
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
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+2
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Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
1
-1
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+1
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Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-55
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+17
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Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
1
-37
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+6
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Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
1
-2
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+2
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Fixes leak when creating bullet shape
Rafał Mikrut
2020-08-05
1
-0
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+1
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Merge pull request #40252 from AndreaCatania/flush
Rémi Verschelde
2020-07-27
1
-6
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+37
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- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
1
-6
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+37
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Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-18
1
-5
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+10
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Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
2020-07-08
1
-5
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+0
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Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
1
-17
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+55
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Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-17
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+55
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Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Rémi Verschelde
2020-07-07
1
-1
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+1
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Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
1
-1
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+1
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Merge pull request #39747 from nekomatata/fix-crash-space-query
Rémi Verschelde
2020-06-22
1
-0
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+4
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Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
PouleyKetchoupp
2020-06-22
1
-0
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+4
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-21
1
-6
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+12
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-11
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+22
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-38
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+0
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Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-3
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+3
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-16
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+1
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Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-27
1
-2
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+8
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-28
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+28
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doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-4
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+4
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-43
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+43
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Merge pull request #33690 from Phischermen/area-enhancement
Rémi Verschelde
2020-02-26
1
-3
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+0
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Enabled concave collision detection with Areas in Bullet.
Phischermen
2020-02-24
1
-3
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+0
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ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-1
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+1
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Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-12
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+12
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Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-4
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+4
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Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
1
-5
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+5
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Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-4
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+4
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Merge pull request #34225 from madmiraal/fix-34210
Rémi Verschelde
2020-01-11
1
-2
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+2
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Add check for zero length motion at beginning of each sweep test loop
Marcel Admiraal
2019-12-10
1
-2
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+2
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Check that motion is not zero before doing a sweep test.
Marcel Admiraal
2019-12-09
1
-2
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+2
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Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-10-08
1
-6
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+15
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-12
1
-4
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+2
*
Fixed KinematicCollision.get_local_shape() - the local shape id was never set...
PouleyKetchoupp
2019-08-07
1
-3
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+5
*
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-0
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+4
*
Fix typos with codespell
Rémi Verschelde
2019-05-19
1
-2
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+2
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KinematicBody performance and quality improvements
Daniel Rakos
2019-03-27
1
-95
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+206
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Revert "Optimized area check"
Rémi Verschelde
2019-02-22
1
-26
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+41
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Merge pull request #26111 from AndreaCatania/areaopti
Rémi Verschelde
2019-02-21
1
-41
/
+26
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Optimized area check
Andrea Catania
2019-02-21
1
-41
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+26
*
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Merge pull request #25788 from aqnuep/rayshape_fix
Rémi Verschelde
2019-02-19
1
-13
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+25
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Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-02-19
1
-13
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+25
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Fixed area collision report with concave
Andrea Catania
2019-02-18
1
-1
/
+4
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Added support to scale areas
Andrea Catania
2019-02-18
1
-3
/
+22
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