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path: root/modules/bullet/space_bullet.cpp
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* Remove any constraints connected to a Bullet body when removing itMarcel Admiraal2020-11-261-2/+12
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Fixed #41040 in an alternative way now that #39726 is revertedAndrea Catania2020-10-081-1/+1
* Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-081-55/+17
* Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-081-37/+6
* Updated getters and setters names for toplevelDuroxxigar2020-10-021-2/+2
* Fixes leak when creating bullet shapeRafał Mikrut2020-08-051-0/+1
* Merge pull request #40252 from AndreaCatania/flushRémi Verschelde2020-07-271-6/+37
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| * - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-271-6/+37
* | Use difference in position to check whether motion in Bullet is too closeMarcel Admiraal2020-07-181-5/+10
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* Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal2020-07-081-5/+0
* Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde2020-07-071-17/+55
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| * Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-17/+55
* | Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde2020-07-071-1/+1
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| * | Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania2020-06-241-1/+1
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* | Merge pull request #39747 from nekomatata/fix-crash-space-queryRémi Verschelde2020-06-221-0/+4
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| * | Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queriesPouleyKetchoupp2020-06-221-0/+4
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* / Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal2020-06-211-6/+12
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-11/+22
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-38/+0
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-3/+3
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-16/+1
* Better damping implementation for Bullet rigid bodiesPouleyKetchoupp2020-04-271-2/+8
* Replace NULL with nullptrlupoDharkael2020-04-021-28/+28
* doc: Update classref with node renamesRémi Verschelde2020-03-301-4/+4
* Renaming of servers for coherency.Juan Linietsky2020-03-271-43/+43
* Merge pull request #33690 from Phischermen/area-enhancementRémi Verschelde2020-02-261-3/+0
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| * Enabled concave collision detection with Areas in Bullet.Phischermen2020-02-241-3/+0
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-1/+1
* | Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-12/+12
* | Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-4/+4
* | Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-051-5/+5
* | Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-4/+4
* | Merge pull request #34225 from madmiraal/fix-34210Rémi Verschelde2020-01-111-2/+2
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| * | Add check for zero length motion at beginning of each sweep test loopMarcel Admiraal2019-12-101-2/+2
* | | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* / Check that motion is not zero before doing a sweep test.Marcel Admiraal2019-12-091-2/+2
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* Fixed RigidBody stuttering when changing collision layer/maskPouleyKetchoupp2019-10-081-6/+15
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner2019-08-121-4/+2
* Fixed KinematicCollision.get_local_shape() - the local shape id was never set...PouleyKetchoupp2019-08-071-3/+5
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-231-0/+4
* Fix typos with codespellRémi Verschelde2019-05-191-2/+2
* KinematicBody performance and quality improvementsDaniel Rakos2019-03-271-95/+206
* Revert "Optimized area check"Rémi Verschelde2019-02-221-26/+41
* Merge pull request #26111 from AndreaCatania/areaoptiRémi Verschelde2019-02-211-41/+26
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| * Optimized area checkAndrea Catania2019-02-211-41/+26
* | Merge pull request #25788 from aqnuep/rayshape_fixRémi Verschelde2019-02-191-13/+25
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| * Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos2019-02-191-13/+25
* | Fixed area collision report with concaveAndrea Catania2019-02-181-1/+4
* | Added support to scale areasAndrea Catania2019-02-181-3/+22
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