| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| * | GLTF for game templates. | K. S. Ernest (iFire) Lee | 2021-10-03 | 1 | -0/+1 |
| * | gltf export: Fix export of skeletons, skins and blend shapes. | Lyuma | 2021-09-29 | 1 | -0/+5 |
| * | Remove packed scene gltf | K. S. Ernest (iFire) Lee | 2021-09-10 | 1 | -1/+0 |
| * | Misc cleanup of header includes | Rémi Verschelde | 2021-07-15 | 1 | -3/+3 |
| * | Always have a name for gltf2 mesh, material and skins. | K. S. Ernest (iFire) Lee | 2021-03-24 | 1 | -0/+1 |
| * | Relaxes Node naming constraints in glTF documents to match the Editor. | abaire | 2021-02-24 | 1 | -0/+4 |
| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| * | Add exporting glTF2. | K. S. Ernest (iFire) Lee | 2020-12-22 | 1 | -0/+180 |
