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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
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* C#: Fix generated nested class orderRaul Santos2023-10-181-3/+7
* Allow readonly and writeonly C# properties to be accessed from GDScriptWilliam Scalf2023-08-131-2/+8
* C#: Document generated membersRaul Santos2023-07-091-0/+4
* Add fine-grained disabling of SourceGeneratorsAlex de la Mare2023-03-251-1/+1
* C#: Ignore explicit interface implementationsRaul Santos2023-03-041-1/+1
* C#: Cleanup Variant marshaling code in source/bindings generatorsIgnacio Roldán Etcheverry2022-12-021-2/+4
* C#: Add `global::` namespace to generated sourceRaul Santos2022-11-261-3/+3
* Use `.generated` suffix for generated C# codeRaul Santos2022-10-221-1/+1
* C# Modify the MemberName generated for the user scriptMagian2022-09-061-6/+6
* C#: Ignore property indexers and report if exportedRaul Santos2022-08-281-1/+2
* Add MustBeVariant attribute and analyzerRaul Santos2022-08-251-1/+1
* C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry2022-08-221-16/+12
* C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry2022-08-221-0/+70
* C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry2022-08-221-0/+217