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Redot Engine – Multi-platform 2D and 3D game engine
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navigation
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nav_utils.h
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-0
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+13
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Change navigation map performance monitor to use a struct
smix8
2024-11-24
1
-0
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+13
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-1
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+1
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Reduce allocations for NavMap synchronisation
smix8
2024-11-05
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Use a heap to store traversable polygons for pathfinding
Ershn
2024-09-01
1
-10
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+162
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Remove unused navigation polygon properties
smix8
2024-06-22
1
-6
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+0
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Remove unnecessary `this->` expressions
A Thousand Ships
2024-01-29
1
-1
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+1
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Add NavigationServer random point queries
smix8
2023-12-08
1
-0
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+2
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Fix NavigationServer internals still using float instead of real_t
smix8
2023-03-07
1
-1
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+1
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Rename Navigation uses of 'location' to 'position'
smix8
2023-01-26
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Added node for Navigation links
Josh Jones
2022-08-26
1
-8
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+14
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Replace Navigation std::vector use with LocalVector
smix8
2022-07-28
1
-3
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+5
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
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+8
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
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+1
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Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-02-19
1
-0
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+1
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NavMap Fix polygons being treated like triangle strips instead of triangle fans
kleonc
2022-02-13
1
-0
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+6
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Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
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+0
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde
2021-06-30
1
-0
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+140