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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
modules
/
navigation
/
navigation_mesh_generator.cpp
Commit message (
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Author
Age
Files
Lines
*
Move 3D-only navigation code to its own subfolder
Aaron Franke
2024-02-26
1
-78
/
+0
*
Move navigation mesh baking to NavigationServer
smix8
2023-08-03
1
-717
/
+3
*
Fix NavigationMesh not clearing old polygons
smix8
2023-06-23
1
-0
/
+1
*
Fix potential crashes in navmesh bake geometry functions
smix8
2023-06-19
1
-0
/
+10
*
Fix for threaded NavigationMesh baking under new thread guards
smix8
2023-06-14
1
-183
/
+137
*
Fix NavigationMesh baking for HeightMapShape
smix8
2023-04-18
1
-4
/
+4
*
Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-6
/
+2
*
Merge pull request #70904 from huangjiaminhhh/master
Rémi Verschelde
2023-01-12
1
-3
/
+3
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*
Fix for navmesh baking. Error message: Condition “!shapes.has(p_owner)” i...
huangjiamin
2023-01-03
1
-3
/
+3
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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/
*
Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-20
1
-3
/
+3
*
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
1
-51
/
+51
*
Optimize Convex Collision
Juan Linietsky
2022-10-13
1
-6
/
+6
*
Exclude disabled CollisionShapes from Navigationmesh baking
smix8
2022-09-14
1
-0
/
+3
*
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-04
1
-5
/
+1
*
Add NavigationMesh baking for HeightMapShape
smix8
2022-08-05
1
-0
/
+89
*
Merge pull request #62293 from smix8/navigation_disable_editorprogress_bake_4.x
Rémi Verschelde
2022-06-23
1
-0
/
+7
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*
Disable thread-unsafe EditorProgress for navmesh baking
smix8
2022-06-22
1
-0
/
+7
*
|
Implement NavigationMesh bake area
smix8
2022-06-23
1
-0
/
+15
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/
*
Add warnings when NavigationMesh bake settings result in precision loss
smix8
2022-06-04
1
-0
/
+25
*
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
smix8
2022-05-27
1
-8
/
+10
*
Clamp NavigationMesh sample_distance above zero
smix8
2022-05-16
1
-1
/
+1
*
Add Warning to NavigationMesh bake when source geometry is suspiciously big
smix8
2022-05-11
1
-0
/
+8
*
Use CollisionObject3D API when baking the navmesh with static colliders, inst...
trollodel
2022-05-02
1
-8
/
+10
*
Fix navmesh baking
Pawel Lampe
2022-04-08
1
-50
/
+54
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
/
+0
*
Fix transforms involved into navmesh baking
Pawel Lampe
2022-01-31
1
-14
/
+9
*
Consider gridmap collisions in navigation bake
rafallus
2022-01-16
1
-8
/
+94
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
NavigationMeshInstance: Fix typo to 'vertices'
Rémi Verschelde
2021-12-03
1
-24
/
+24
*
Let MultiMeshInstances affect NavigationMeshes
Carlo Cabanilla
2021-12-02
1
-0
/
+16
*
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-12
1
-1
/
+2
*
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Rémi Verschelde
2021-10-21
1
-1
/
+1
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*
Improved readability for failing error conditions
Duroxxigar
2021-10-08
1
-1
/
+1
*
|
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-1
/
+1
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*
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
1
-1
/
+1
*
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Misc cleanup of header includes
Rémi Verschelde
2021-07-15
1
-1
/
+1
*
Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde
2021-06-30
1
-0
/
+583