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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't ↵NotWearingPants2024-09-031-0/+3
| | | | support threads
* Increase coverage of VRAM debugger and add support to RD backendsclayjohn2024-05-151-0/+1
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* Update deferred calls to use Callableskobewi2024-01-091-6/+2
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* Unify and streamline connecting to Resource changeskobewi2023-07-171-6/+4
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* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-1/+2
| | | | | | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
* Fix compatibility breakage from adding NoiseTexture3Dclayjohn2023-04-281-2/+2
| | | | Also optimize some of the Noise methods
* Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmapsRémi Verschelde2023-04-271-2/+2
|\ | | | | | | Add NoiseTexture3D
| * Add NoiseTexture3DLasuch2023-04-261-2/+2
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* | Fix wait for thread not startedSamuele Panzeri2023-04-271-1/+3
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* [Noise/NoiseTexture2D] Allow disabling normalizationHendrik Brucker2023-01-291-2/+18
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* Add tests for FastNoiseLite/NoiseTextureHendrik Brucker2023-01-061-3/+3
| | | | + fix some issues with seamless noise generation
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+1
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* Make some Image methods statickobewi2022-10-141-3/+1
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* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg2022-10-071-9/+9
| | | | change warnings=all to use /W4.
* Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde2022-10-031-3/+0
| | | | | This also removes `OS::can_use_threads` from the public API since it's always true.
* Rename 2D NoiseTexture to NoiseTexture2DAaron Franke2022-08-241-0/+378