Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
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* | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't ↵ | NotWearingPants | 2024-09-03 | 1 | -0/+3 |
| | | | | support threads | ||||
* | Improve layered texture preview | BlueCube3310 | 2024-08-16 | 1 | -0/+4 |
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* | Do overflow check in when gererating NoiseTexture3D | jsjtxietian | 2024-02-27 | 1 | -0/+2 |
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* | Update deferred calls to use Callables | kobewi | 2024-01-09 | 1 | -6/+2 |
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* | Remove GPU readback from NoiseTexture3D.get_format | clayjohn | 2023-08-08 | 1 | -2/+2 |
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* | Unify and streamline connecting to Resource changes | kobewi | 2023-07-17 | 1 | -6/+4 |
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* | Style: Harmonize header includes in modules | Rémi Verschelde | 2023-06-15 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes | ||||
* | Fix compatibility breakage from adding NoiseTexture3D | clayjohn | 2023-04-28 | 1 | -122/+5 |
| | | | | Also optimize some of the Noise methods | ||||
* | GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch | Rémi Verschelde | 2023-04-28 | 1 | -1/+1 |
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* | Add NoiseTexture3D | Lasuch | 2023-04-26 | 1 | -0/+469 |