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path: root/modules/noise/noise_texture_3d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't ↵NotWearingPants2024-09-031-0/+3
| | | | support threads
* Improve layered texture previewBlueCube33102024-08-161-0/+4
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* Do overflow check in when gererating NoiseTexture3Djsjtxietian2024-02-271-0/+2
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* Update deferred calls to use Callableskobewi2024-01-091-6/+2
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* Remove GPU readback from NoiseTexture3D.get_formatclayjohn2023-08-081-2/+2
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* Unify and streamline connecting to Resource changeskobewi2023-07-171-6/+4
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* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-1/+2
| | | | | | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
* Fix compatibility breakage from adding NoiseTexture3Dclayjohn2023-04-281-122/+5
| | | | Also optimize some of the Noise methods
* GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatchRémi Verschelde2023-04-281-1/+1
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* Add NoiseTexture3DLasuch2023-04-261-0/+469