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path: root/modules/visual_script/visual_script_flow_control.h
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* Improve resource load cachereduz2021-02-111-0/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-79/+79
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-7/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-7/+7
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-34/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+3
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-103/+35
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-8/+8
* made visual script switch more flexibleJuan Linietsky2016-09-011-1/+1
* -Reworked constant nodes betterJuan Linietsky2016-08-311-3/+14
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-0/+3
* More visual script workJuan Linietsky2016-08-251-0/+47
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-0/+79
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-5/+10
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+196