Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add Direct3D 12 RenderingDevice implementation | Pedro J. Estébanez | 2023-12-12 | 1 | -0/+7 |
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* | Bump version to 4.3-dev | Rémi Verschelde | 2023-11-29 | 4 | -4/+4 |
| | | | | | | The essential doesn't change. -- Samuel Beckett, Waiting for Godot | ||||
* | Fix GDScript thread-exit routine assuming thread-enter was called | Pedro J. Estébanez | 2023-11-27 | 1 | -0/+6 |
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* | Fixup thread-owned lambda bookkeeping on thread exit (take 2) | Pedro J. Estébanez | 2023-11-23 | 2 | -17/+90 |
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* | Revert recently added approach to cross-thread lambda survival | Pedro J. Estébanez | 2023-11-22 | 4 | -107/+16 |
| | | | | | | Commits reverted: - 1ed69191483002ee62ec5b4d5adb16d3bc315ef3 - 271511726b02848783904429c8dde857f6266429 | ||||
* | Merge pull request #85039 from RandomShaper/mingwthreads | Rémi Verschelde | 2023-11-21 | 2 | -0/+11 |
|\ | | | | | Use mingw-std-threads in MinGW builds | ||||
| * | Use mingw-std-threads in MinGW builds | Pedro J. Estébanez | 2023-11-18 | 2 | -0/+11 |
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* | | Codestyle: Fix some comment issues | Rémi Verschelde | 2023-11-21 | 1 | -2/+0 |
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* | | Fix leak in the bookkeeping of GDScript lambdas | Pedro J. Estébanez | 2023-11-21 | 3 | -12/+14 |
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* | [iOS] Fix dotnet export. | bruvzg | 2023-11-16 | 4 | -5/+7 |
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* | Merge pull request #84897 from raulsntos/dotnet/callp-when-invalid | Rémi Verschelde | 2023-11-14 | 1 | -6/+6 |
|\ | | | | | | | C#: Fail `callp` silently if script is not valid | ||||
| * | C#: Fail `callp` silently if script is not valid | Raul Santos | 2023-11-14 | 1 | -6/+6 |
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* | | Merge pull request #84844 from Calinou/doc-runtime-loading-image | Rémi Verschelde | 2023-11-14 | 19 | -0/+19 |
|\ \ | | | | | | | | | | Link to runtime loading/saving tutorial and improve Image documentation | ||||
| * | | Link to runtime loading/saving tutorial and improve Image documentation | Hugo Locurcio | 2023-11-14 | 19 | -0/+19 |
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* | | | Fix NavigationObstacle height | smix8 | 2023-11-13 | 1 | -0/+2 |
| | | | | | | | | | | | | Fixes NavigationObstacle height. | ||||
* | | | Fix NavigationObstacle elevation | smix8 | 2023-11-13 | 1 | -0/+2 |
| | | | | | | | | | | | | FixesNavigationObstacle elevation. | ||||
* | | | Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints | Rémi Verschelde | 2023-11-12 | 1 | -2/+2 |
|\ \ \ | |/ / |/| | | | | | Don't use TTR/RTR for ERR/WARN prints | ||||
| * | | Don't use TTR/RTR for ERR/WARN prints | Rémi Verschelde | 2023-11-12 | 1 | -2/+2 |
| |/ | | | | | | | We don't translate those, only editor strings are translated. | ||||
* | | Merge pull request #84659 from RandomShaper/fix_lambda_cross_thread | Rémi Verschelde | 2023-11-12 | 4 | -18/+107 |
|\ \ | | | | | | | | | | Fix lambda cross-thread dynamics | ||||
| * | | Fixup thread-owned lambda bookkeeping on thread exit | Pedro J. Estébanez | 2023-11-10 | 4 | -18/+107 |
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* | | | Merge pull request #80281 from KoBeWi/unacceptable | Rémi Verschelde | 2023-11-12 | 2 | -0/+6 |
|\ \ \ | | | | | | | | | | | | | Assign temporary path to preloaded resources | ||||
| * | | | Assign temporary path to preloaded resources | kobewi | 2023-11-10 | 2 | -0/+6 |
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* | | | | Merge pull request #84758 from timothyqiu/decompress | Rémi Verschelde | 2023-11-11 | 2 | -1/+9 |
|\ \ \ \ | | | | | | | | | | | | | | | | Fix crash when saving compressed image as JPG & WebP | ||||
| * | | | | Fix crash when saving compressed image as JPG & WebP | Haoyu Qiu | 2023-11-12 | 2 | -1/+9 |
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* / | | | Fix various typos with codespell | Rémi Verschelde | 2023-11-11 | 3 | -5/+5 |
|/ / / | | | | | | | | | | Using 2.2.7.dev51+geb4a58fe. | ||||
* | | | Merge pull request #84723 from lawnjelly/fix_vorbis_inf_loop | Rémi Verschelde | 2023-11-10 | 1 | -3/+3 |
|\ \ \ | | | | | | | | | | | | | Fix OGG Vorbis infinite error spam with corrupt file. | ||||
| * | | | Fix OGG Vorbis infinite error spam with corrupt file. | lawnjelly | 2023-11-10 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | When OGG Vorbis encountered unreadable file, it emitted infinite error spam. This PR returns the full number of frames in the case of error, to prevent infinite loop. | ||||
* | | | | Merge pull request #83357 from raulsntos/dotnet/ConvertCallableToNative(default) | Rémi Verschelde | 2023-11-10 | 1 | -1/+1 |
|\ \ \ \ | | | | | | | | | | | | | | | | C#: Fix converting default Callables to native | ||||
| * | | | | C#: Fix converting default Callables to native | Raul Santos | 2023-10-15 | 1 | -1/+1 |
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* | | | | | Merge pull request #81438 from 0xafbf/patch-2 | Rémi Verschelde | 2023-11-10 | 2 | -8/+8 |
|\ \ \ \ \ | |_|/ / / |/| | | | | | | | | | Fix subpixel layouts in text rendering | ||||
| * | | | | Fix subpixel layouts in text rendering | Andrés Botero | 2023-09-07 | 2 | -8/+8 |
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* | | | | | Merge pull request #83039 from KoBeWi/it's_always_the_cache | Rémi Verschelde | 2023-11-10 | 1 | -10/+15 |
|\ \ \ \ \ | |_|_|/ / |/| | | | | | | | | | Fix GDScript cache assigning UID as scene path | ||||
| * | | | | Fix GDScript cache assigning UID as scene path | kobewi | 2023-10-09 | 1 | -10/+15 |
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* | | | | | Use the Blender file name instead of the generated GLTF file name | Aaron Franke | 2023-11-09 | 2 | -2/+4 |
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* | | | | | Rename `Vector2/3/4I.Min/Max` to `MinValue/MaxValue` | A Thousand Ships | 2023-11-09 | 3 | -12/+12 |
| | | | | | | | | | | | | | | | | | | | | More consistent with the `Mathf` constants they reference | ||||
* | | | | | Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs | Rémi Verschelde | 2023-11-09 | 1 | -1/+4 |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | Fix node names of submenu items across the editor | ||||
| * | | | | | Fix node names of submenu items across the editor | Yuri Sizov | 2023-11-08 | 1 | -1/+4 |
| | |_|_|/ | |/| | | | | | | | | | | | | | Also removes some programmer remarks and fixes some docs. | ||||
* | | | | | Merge pull request #83670 from raulsntos/notification-predelete-cleanup | Rémi Verschelde | 2023-11-09 | 1 | -10/+17 |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()` | ||||
| * | | | | | Add `NOTIFICATION_PREDELETE_CLEANUP` notification | Raul Santos | 2023-10-20 | 1 | -10/+17 |
| | | | | | | | | | | | | | | | | | | | | | | | | New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent. | ||||
* | | | | | | Merge pull request #84099 from BastiaanOlij/fix_openxr_samplecount | Rémi Verschelde | 2023-11-08 | 1 | -2/+3 |
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | | | | | | | | Fix OpenXR sample count | ||||
| * | | | | | Fix OpenXR sample count | Bastiaan Olij | 2023-10-28 | 1 | -2/+3 |
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* | | | | | | Merge pull request #84494 from Calinou/fastnoiselite-tweak-property-hints | Yuri Sizov | 2023-11-06 | 1 | -2/+2 |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Tweak FastNoiseLite property hints for better slider usability | ||||
| * | | | | | | Tweak FastNoiseLite property hints for better slider usability | Hugo Locurcio | 2023-11-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Mark Frequency as exponential to make low frequency values easier to control when dragging the slider. The default now conveniently appears halfway in the middle. - Reduce range hint for Offset to make "absolute" slider dragging more controllable, but allow lower/greater values to be entered manually. | ||||
* | | | | | | | Merge pull request #84271 from aaronfranke/gltf-compat-version | Yuri Sizov | 2023-11-06 | 4 | -6/+48 |
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Implement glTF compat version system for files from older Godot versions | ||||
| * | | | | | | | Implement glTF compat version system for files from older Godot versions | Aaron Franke | 2023-11-03 | 4 | -6/+48 |
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* | | | | | | | Merge pull request #82133 from MewPurPur/svg-tweaks | Yuri Sizov | 2023-11-06 | 6 | -6/+6 |
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | | | | | | | | | Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode | ||||
| * | | | | | | Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode | MewPurPur | 2023-11-04 | 6 | -6/+6 |
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* | | | | | | | Fix CSGShape debug_collision_shape crash | smix8 | 2023-11-02 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes CSGShape debug_collision_shape crash. | ||||
* | | | | | | | Merge pull request #84252 from clayjohn/ensure_tangents | Rémi Verschelde | 2023-11-02 | 1 | -3/+20 |
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Enhance checks and user experience around tangent arrays in meshes. | ||||
| * | | | | | | | Enhance checks and user experience around tangents. | clayjohn | 2023-11-01 | 1 | -3/+20 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array. Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents. Warn users if they are trying to read from tangents without providing tangents. |