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path: root/platform/javascript/os_javascript.h
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez2017-08-211-1/+1
* Improve HTML5 canvas managementL. Krause2017-08-051-0/+5
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-0/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
* Merge pull request #8625 from eska014/html5-cursorshapeRémi Verschelde2017-05-051-0/+1
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| * Implement cursor style control in HTML5 platformL. Krause2017-05-021-0/+1
* | Merge pull request #8574 from eska014/html5-noglutRémi Verschelde2017-05-021-7/+1
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| * Remove GLUT usage in HTML5 platformL. Krause2017-04-281-7/+1
* | Implement mouse capture and hiding in HTML5 exportL. Krause2017-05-021-3/+5
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* Implement HTML5 touch eventsL. Krause2017-04-261-10/+1
* Reimplement HTML5 mouse input without GLUTL. Krause2017-04-251-1/+0
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky2017-03-291-1/+1
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| * WebGL 2 export per WebAssembly or asm.jseska2017-03-291-1/+1
* | Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-261-1/+0
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-35/+29
* Add API to access battery power stateJulian Murgia2017-03-041-0/+7
* Enable WebGL2 in web export, start fixing buildeska2017-02-011-5/+0
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-161-6/+3
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add window features in web exporteska2016-11-301-2/+10
* Fix some mouse bugs in WebAssembly/asm.jseska2016-11-301-0/+1
* OS additions and fixes for WebAssembly/asm.jseska2016-11-301-9/+8
* Add JavaScript eval interfaceeska2016-06-301-0/+5
* Reimplement key input events in Emscripten exporteska2016-04-191-3/+0
* html5: workaround for echo key events.hondres2016-03-041-1/+3
* html5 gamepad supportHinsbart2016-01-211-0/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-1/+6
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| * HTML5 exporter seems to be fully functionalJuan Linietsky2015-09-121-1/+6
* | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-0/+1
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* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-3/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* wrong function, changing..Juan Linietsky2015-04-021-1/+1
* javascript build fixJuan Linietsky2015-04-021-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+164