Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | 2017-08-21 | 1 | -1/+1 |
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* | Improve HTML5 canvas management | L. Krause | 2017-08-05 | 1 | -0/+5 |
| | | | | | | - set_window_maximized hides page content - Fix sporadic full-screen render-size bug in Chromium - Smoother resizing for maximized canvas | ||||
* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -0/+2 |
| | | | | -Added system for feature overrides, it's pretty cool :) | ||||
* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -1/+1 |
| | | | | this might cause bugs I haven't found yet.. | ||||
* | Merge pull request #8625 from eska014/html5-cursorshape | Rémi Verschelde | 2017-05-05 | 1 | -0/+1 |
|\ | | | | | HTML5: Cursor style control | ||||
| * | Implement cursor style control in HTML5 platform | L. Krause | 2017-05-02 | 1 | -0/+1 |
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* | | Merge pull request #8574 from eska014/html5-noglut | Rémi Verschelde | 2017-05-02 | 1 | -7/+1 |
|\ \ | |/ |/| | Remove GLUT usage in HTML5 platform | ||||
| * | Remove GLUT usage in HTML5 platform | L. Krause | 2017-04-28 | 1 | -7/+1 |
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* | | Implement mouse capture and hiding in HTML5 export | L. Krause | 2017-05-02 | 1 | -3/+5 |
|/ | | | | MOUSE_MODE_CONFINED cannot be implemented. | ||||
* | Implement HTML5 touch events | L. Krause | 2017-04-26 | 1 | -10/+1 |
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* | Reimplement HTML5 mouse input without GLUT | L. Krause | 2017-04-25 | 1 | -1/+0 |
| | | | | Fixes inverted scrolling on Chromium | ||||
* | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -1/+1 |
| | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | 2017-03-29 | 1 | -1/+1 |
|\ | | | | | WebGL 2 export per WebAssembly or asm.js | ||||
| * | WebGL 2 export per WebAssembly or asm.js | eska | 2017-03-29 | 1 | -1/+1 |
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* | | Input: Remove usage of platform dependent event IDs. | Andreas Haas | 2017-03-26 | 1 | -1/+0 |
|/ | | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | ||||
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -35/+29 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Add API to access battery power state | Julian Murgia | 2017-03-04 | 1 | -0/+7 |
| | | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | ||||
* | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 1 | -5/+0 |
| | | | | Will not yet compile | ||||
* | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 1 | -6/+3 |
| | | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | ||||
* | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
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* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Add window features in web export | eska | 2016-11-30 | 1 | -2/+10 |
| | | | | | | - Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution | ||||
* | Fix some mouse bugs in WebAssembly/asm.js | eska | 2016-11-30 | 1 | -0/+1 |
| | | | | | - Emit mouse wheel release events - Set button masks, fixes #5092 | ||||
* | OS additions and fixes for WebAssembly/asm.js | eska | 2016-11-30 | 1 | -9/+8 |
| | | | | | | | - Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript | ||||
* | Add JavaScript eval interface | eska | 2016-06-30 | 1 | -0/+5 |
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* | Reimplement key input events in Emscripten export | eska | 2016-04-19 | 1 | -3/+0 |
| | | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations. | ||||
* | html5: workaround for echo key events. | hondres | 2016-03-04 | 1 | -1/+3 |
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* | html5 gamepad support | Hinsbart | 2016-01-21 | 1 | -0/+8 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-24 | 1 | -1/+6 |
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| * | HTML5 exporter seems to be fully functional | Juan Linietsky | 2015-09-12 | 1 | -1/+6 |
| | | | | | | | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated | ||||
* | | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 1 | -0/+1 |
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* | HTML5 exporter Improvements | Juan Linietsky | 2015-09-10 | 1 | -3/+3 |
| | | | | | | -Better template handling -Voice support -Stream support | ||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | wrong function, changing.. | Juan Linietsky | 2015-04-02 | 1 | -1/+1 |
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* | javascript build fix | Juan Linietsky | 2015-04-02 | 1 | -0/+1 |
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* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+164 |