| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge pull request #32934 from ajweeks/fix-scale-origin | Rémi Verschelde | 2019-10-30 | 1 | -0/+2 |
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| * | Fix canvas scale gizmo placement | AJ Weeks | 2019-10-22 | 1 | -0/+2 |
* | | Add arcs to indicate angle being measured by ruler | AJ Weeks | 2019-10-19 | 1 | -0/+1 |
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* | Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | Hugo Locurcio | 2019-07-09 | 1 | -1/+1 |
* | Some code changed with Clang-Tidy | qarmin | 2019-06-26 | 1 | -1/+1 |
* | Made use of semicolons more consitent, fixed formatting | JohnJLight | 2019-06-19 | 1 | -1/+1 |
* | Added ability for multiple images to be imported as an atlas | Juan Linietsky | 2019-04-19 | 1 | -1/+1 |
* | Ability to get the current canvas item being drawn from stylebox. | Juan Linietsky | 2019-01-24 | 1 | -0/+4 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Moved dirty material lists from static to lifetime controlled by main. | Ibrahn Sahir | 2018-11-21 | 1 | -1/+1 |
* | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky | 2018-11-07 | 1 | -0/+1 |
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| * | Fix picking in CanvasLayer | Pedro J. Estébanez | 2018-08-25 | 1 | -0/+1 |
* | | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | 2018-11-04 | 1 | -0/+26 |
* | | Misc. typos | luz.paz | 2018-09-12 | 1 | -1/+1 |
* | | Add a function to force transform update, fixes #17628 | Juan Linietsky | 2018-09-06 | 1 | -0/+2 |
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* | Revert "Take CanvasLayer transform into account for 2D physics" | Rémi Verschelde | 2018-08-23 | 1 | -2/+0 |
* | Take CanvasLayer transform into account for 2D physics | Pedro J. Estébanez | 2018-08-21 | 1 | -0/+2 |
* | Fixes the bad calculation of margin & anchors when child of Node2D | groud | 2018-06-07 | 1 | -24/+15 |
* | Add no-blend canvas item render_mode | Bastiaan Olij | 2018-05-07 | 1 | -2/+4 |
* | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -14/+32 |
* | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -1/+1 |
* | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+4 |
* | 2D editor GUI input rework. Changes are: | Gilles Roudiere | 2018-02-16 | 1 | -1/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde | 2018-01-03 | 1 | -0/+1 |
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| * | More exact picking for canvas editor | Bernhard Liebl | 2017-12-27 | 1 | -0/+1 |
* | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
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* | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -0/+2 |
* | -Fix particles with size==0, closes #13931 | Juan Linietsky | 2017-12-06 | 1 | -0/+2 |
* | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -8/+25 |
* | Finalized ability to convert from CanvasItem/Spatial/Particles materials to S... | Juan Linietsky | 2017-11-14 | 1 | -0/+2 |
* | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky | 2017-11-10 | 1 | -1/+1 |
* | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -2/+2 |
* | Merge pull request #10361 from RandomShaper/tilemap-global-mtl | Rémi Verschelde | 2017-08-30 | 1 | -2/+2 |
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| * | Let TileMap apply its material | Pedro J. Estébanez | 2017-08-15 | 1 | -2/+2 |
* | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -2/+2 |
* | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -1/+1 |
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* | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+2 |
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+1 |
* | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -3/+89 |
* | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -1/+1 |
* | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -1/+1 |
* | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -6/+6 |
* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -1/+1 |
* | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -35/+3 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -59/+53 |
* | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -5/+3 |