| Commit message (Expand) | Author | Age | Files | Lines |
| * | Misc. typos | luz.paz | 2018-09-12 | 1 | -1/+1 |
| * | Add a function to force transform update, fixes #17628 | Juan Linietsky | 2018-09-06 | 1 | -0/+2 |
| * | Revert "Take CanvasLayer transform into account for 2D physics" | Rémi Verschelde | 2018-08-23 | 1 | -2/+0 |
| * | Take CanvasLayer transform into account for 2D physics | Pedro J. Estébanez | 2018-08-21 | 1 | -0/+2 |
| * | Fixes the bad calculation of margin & anchors when child of Node2D | groud | 2018-06-07 | 1 | -24/+15 |
| * | Add no-blend canvas item render_mode | Bastiaan Olij | 2018-05-07 | 1 | -2/+4 |
| * | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -14/+32 |
| * | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -1/+1 |
| * | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+4 |
| * | 2D editor GUI input rework. Changes are: | Gilles Roudiere | 2018-02-16 | 1 | -1/+1 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde | 2018-01-03 | 1 | -0/+1 |
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| | * | More exact picking for canvas editor | Bernhard Liebl | 2017-12-27 | 1 | -0/+1 |
| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
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| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -0/+2 |
| * | -Fix particles with size==0, closes #13931 | Juan Linietsky | 2017-12-06 | 1 | -0/+2 |
| * | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -8/+25 |
| * | Finalized ability to convert from CanvasItem/Spatial/Particles materials to S... | Juan Linietsky | 2017-11-14 | 1 | -0/+2 |
| * | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky | 2017-11-10 | 1 | -1/+1 |
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -2/+2 |
| * | Merge pull request #10361 from RandomShaper/tilemap-global-mtl | Rémi Verschelde | 2017-08-30 | 1 | -2/+2 |
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| | * | Let TileMap apply its material | Pedro J. Estébanez | 2017-08-15 | 1 | -2/+2 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -2/+2 |
| * | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -1/+1 |
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| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+2 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+1 |
| * | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -3/+89 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -1/+1 |
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -1/+1 |
| * | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -6/+6 |
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -1/+1 |
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -35/+3 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -59/+53 |
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -5/+3 |
| * | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky | 2017-01-12 | 1 | -0/+4 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -7/+7 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -28/+13 |
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| | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -3/+1 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -25/+13 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | TileMap now honors blending mode. | Ovnuniarchos | 2016-11-24 | 1 | -1/+1 |
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| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -2/+2 |
| * | Conversion function for screen coords to local Canvas coords | Kyle Luce | 2016-07-10 | 1 | -0/+1 |
| * | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky | 2016-06-26 | 1 | -0/+1 |
| * | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU | 2016-06-20 | 1 | -1/+0 |
| * | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky | 2016-06-13 | 1 | -0/+2 |