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path: root/scene/2d/canvas_item.h
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* Misc. typosluz.paz2018-09-121-1/+1
* Add a function to force transform update, fixes #17628Juan Linietsky2018-09-061-0/+2
* Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde2018-08-231-2/+0
* Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez2018-08-211-0/+2
* Fixes the bad calculation of margin & anchors when child of Node2Dgroud2018-06-071-24/+15
* Add no-blend canvas item render_modeBastiaan Olij2018-05-071-2/+4
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-14/+32
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-1/+1
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+4
* 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-161-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+1
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+2
* -Fix particles with size==0, closes #13931Juan Linietsky2017-12-061-0/+2
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-8/+25
* Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky2017-11-141-0/+2
* Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky2017-11-101-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
* Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde2017-08-301-2/+2
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| * Let TileMap apply its materialPedro J. Estébanez2017-08-151-2/+2
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* | Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-2/+2
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+2
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-3/+89
* 2D GPU Particles working..Juan Linietsky2017-06-211-1/+1
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+1
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+6
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-35/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-59/+53
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-5/+3
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+4
* Type renames:Juan Linietsky2017-01-111-7/+7
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-28/+13
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| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-3/+1
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-25/+13
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | TileMap now honors blending mode.Ovnuniarchos2016-11-241-1/+1
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* More visual script improvementsJuan Linietsky2016-08-301-2/+2
* Conversion function for screen coords to local Canvas coordsKyle Luce2016-07-101-0/+1
* Ability to set draw transform as a matrix, closes #5428Juan Linietsky2016-06-261-0/+1
* Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU2016-06-201-1/+0
* added a function CanvasItem.get_item_and_children_rect() , fixes #4738Juan Linietsky2016-06-131-0/+2