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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
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collision_polygon_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
1
-3
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+11
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Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-3
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+11
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-2
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+3
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
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+9
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+1
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-22
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+0
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
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+2
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-4
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+4
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
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+1
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
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+3
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Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
*
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
1
-2
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+2
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Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
1
-1
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+1
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TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...
Mariano Suligoy
2019-03-04
1
-34
/
+1
*
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-18
1
-0
/
+15
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
*
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-08
1
-2
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+2
*
fix enum cast warnings on clang
karroffel
2018-10-04
1
-1
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+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
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+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-2
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+2
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
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+4
*
Merge pull request #17114 from poke1024/fix15719
Rémi Verschelde
2018-03-13
1
-1
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+2
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*
Fix line thickness for CollisionPolygon2D.
poke1024
2018-03-01
1
-1
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+2
*
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Update collision shapes data on tree entered
Pedro J. Estébanez
2018-01-11
1
-4
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+18
*
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
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Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-04
1
-1
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+1
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*
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#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
1
-1
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+1
*
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Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-0
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+5
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*
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More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-0
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+5
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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*
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Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-1
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+1
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*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-0
/
+3
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-7
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
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+2
*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-2
/
+3
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-103
/
+83
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-1
/
+1
*
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-28
1
-1
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-108
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+95
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-11
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+11
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
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+4
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CollisionShape2D: Fix warning icon not updating.
Andreas Haas
2017-01-22
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
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+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
/
+11
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