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path: root/scene/2d/light_2d.cpp
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-4/+4
* Fix enums bindingsMaxim Sheronov2017-09-131-0/+7
* add shadow_filter variant PCF7letheed2017-09-011-1/+1
* Merge pull request #10622 from letheed/patch-1Rémi Verschelde2017-08-281-1/+1
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| * Allow to disable shadow gradients in Light2D Letheed2017-08-241-1/+1
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-4/+4
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-4/+4
* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+3
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| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
* | Rename Light2D::scale to texture_scale, so it doesn't conflictBojidar Marinov2017-08-141-1/+1
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+16
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-198/+165
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-40/+40
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-20/+20
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-12/+15
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-40/+40
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-21/+39
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-21/+39
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Add editor_only param to Light2DPedro J. Estébanez2016-10-041-1/+33
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* Clamped some light2D rangesDaniel J. Ramirez2016-05-231-3/+3
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+12
* Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-1/+16
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-1/+2
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+16
* Changes to LightJuan Linietsky2015-04-031-9/+33
* avoid function naming conflict on light scaleJuan Linietsky2015-03-221-5/+5
* added spatial and node2d helper methodsJuan Linietsky2015-03-221-5/+5
* small optimizations to isometric light demoJuan Linietsky2015-03-101-1/+25
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+17
* support for 2D shadow castersJuan Linietsky2015-03-021-8/+41
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-9/+94
* -Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz2015-02-161-0/+182