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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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light_2d.cpp
Commit message (
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Author
Age
Files
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-4
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+4
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Fix enums bindings
Maxim Sheronov
2017-09-13
1
-0
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+7
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add shadow_filter variant PCF7
letheed
2017-09-01
1
-1
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+1
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Merge pull request #10622 from letheed/patch-1
Rémi Verschelde
2017-08-28
1
-1
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+1
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Allow to disable shadow gradients in Light2D
Letheed
2017-08-24
1
-1
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+1
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-4
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+4
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-4
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+4
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
1
-1
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+3
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Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
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+3
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Rename Light2D::scale to texture_scale, so it doesn't conflict
Bojidar Marinov
2017-08-14
1
-1
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+1
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Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
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+2
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Add object type hint for docs
Poommetee Ketson
2017-07-19
1
-2
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+2
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-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-13
1
-0
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+16
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-198
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+165
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Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-40
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+40
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Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-20
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+20
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New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
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+1
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Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
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+1
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It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
1
-2
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+2
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-12
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+15
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-40
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+40
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-21
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+39
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-21
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+39
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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Add editor_only param to Light2D
Pedro J. Estébanez
2016-10-04
1
-1
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+33
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Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
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+28
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Clamped some light2D ranges
Daniel J. Ramirez
2016-05-23
1
-3
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+3
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-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
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+12
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Make both lights and occluders stop working if hidden, fixes #2437
Juan Linietsky
2016-01-01
1
-1
/
+16
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-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
1
-1
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+2
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ability to change shadow color in light2d
Juan Linietsky
2015-06-24
1
-0
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+16
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Changes to Light
Juan Linietsky
2015-04-03
1
-9
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+33
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avoid function naming conflict on light scale
Juan Linietsky
2015-03-22
1
-5
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+5
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added spatial and node2d helper methods
Juan Linietsky
2015-03-22
1
-5
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+5
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small optimizations to isometric light demo
Juan Linietsky
2015-03-10
1
-1
/
+25
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lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-0
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+17
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support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-8
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+41
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support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-9
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+94
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-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-16
1
-0
/
+182