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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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mesh_instance_2d.h
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-2
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+2
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Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
clayjohn
2023-01-12
1
-4
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+0
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Fix MeshInstance2D rect
kobewi
2021-10-21
1
-0
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
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+1
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Texture refactor
Juan Linietsky
2020-02-11
1
-6
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+6
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Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-2
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+4
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
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+1
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Add missing copyright headers
Guilherme Felipe
2018-05-16
1
-0
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+30
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Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
1
-0
/
+33