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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-2/+2
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| * Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-021-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Remove normal_map from MeshInstance2D and MultiMeshInstance2Dclayjohn2023-01-121-4/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix MeshInstance2D rectkobewi2021-10-211-0/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Texture refactorJuan Linietsky2020-02-111-6/+6
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-2/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+33