Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove normal_map from MeshInstance2D and MultiMeshInstance2D | clayjohn | 2023-01-12 | 1 | -4/+0 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Fix MeshInstance2D rect | kobewi | 2021-10-21 | 1 | -0/+1 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Add override keywords. | Marcel Admiraal | 2020-07-10 | 1 | -1/+1 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -6/+6 |
* | Don't compile editor-only function when tools=no | Gilles Roudière | 2020-01-09 | 1 | -2/+4 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Made use of semicolons more consitent, fixed formatting | JohnJLight | 2019-06-19 | 1 | -1/+1 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Add missing copyright headers | Guilherme Felipe | 2018-05-16 | 1 | -0/+30 |
* | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+33 |