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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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touch_screen_button.cpp
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Age
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*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-22
/
+43
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-40
/
+0
*
GUI: Touch screen button click area now is synced with its draw
Mateo Kuruk Miccino
2020-05-07
1
-2
/
+3
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-3
/
+3
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-6
/
+6
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-2
/
+3
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-2
/
+2
*
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-2
/
+2
*
Added StringName as a variant type.
Juan Linietsky
2020-02-21
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-6
/
+6
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-5
/
+7
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Revert "Fixed TouchScreenButton::shape_centered having no effect"
Rémi Verschelde
2019-11-08
1
-6
/
+2
*
Fixed TouchScreenButton::shape_centered having no effect
Muller-Castro
2019-10-19
1
-2
/
+6
*
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-0
/
+424