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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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audio_stream_player_3d.cpp
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Author
Age
Files
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*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-5
/
+5
*
Renamed play to playing property, but now playing and is_playing is the same,...
Juan Linietsky
2017-09-13
1
-1
/
+1
*
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-12
1
-89
/
+65
*
Renamed playing property of audiostreams to play, to make it clearer. Fixes #...
Juan Linietsky
2017-09-06
1
-3
/
+5
*
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
1
-1
/
+5
*
Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...
Juan Linietsky
2017-09-01
1
-2
/
+2
*
added finished signals to audio stream players, fixes #9928
Juan Linietsky
2017-08-25
1
-0
/
+3
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-8
/
+8
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*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-8
/
+8
*
|
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+1
|
/
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
-Fix for multiple reflection probes causing issues.
Juan Linietsky
2017-07-15
1
-6
/
+26
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
/
+910