Commit message (Expand) | Author | Age | Files | Lines | |
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* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | 2016-01-23 | 1 | -2/+2 |
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| * | Properly update node after clearing shapes in _update_shapes_from_children() | Fabio Alessandrelli | 2015-12-02 | 1 | -2/+2 |
* | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -4/+4 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -0/+5 |
* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
* | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -4/+4 |
* | Huge Amount of BugFix | Juan Linietsky | 2014-10-03 | 1 | -11/+45 |
* | 3D Physics Rework, Other Stuff | Juan Linietsky | 2014-09-15 | 1 | -1/+50 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+284 |