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path: root/scene/3d/collision_polygon_3d.cpp
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* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-1/+1
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-2/+2
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-2/+2
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-2/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-1/+1
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Node3D gizmo improvementsjfons2021-07-231-3/+3
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-12/+6
* Implement CollisionPolygon3D marginhoontee2021-02-111-0/+16
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-5/+0
* Use real_t in physics nodesAaron Franke2021-01-291-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-3/+3
* Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde2020-10-011-3/+11
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| * Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-3/+11
* | Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-1/+2
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-4/+8
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-15/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* doc: Update classref with node renamesRémi Verschelde2020-03-301-2/+2
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+207