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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
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cpu_particles_3d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Add cone angle control to particle emission ring shape
Kasper Arnklit Frandsen
2024-09-02
1
-0
/
+3
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Custom ("visiblity") AABB support for CPUParticles
Arman Elgudzhyan
2024-02-15
1
-0
/
+5
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Add `finished` signal to CPUParticles
HolonProduction
2023-07-12
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
1
-1
/
+1
|
\
|
*
Remove usage of unitialized variables
Rafał Mikrut
2022-10-01
1
-1
/
+1
*
|
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
|
/
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Use global coordinates for particles by default
Hugo Locurcio
2022-08-02
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-3
/
+3
*
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
Rémi Verschelde
2022-03-18
1
-0
/
+1
|
\
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*
Fixed sphere emission shape to emit particles in a spheres volume and added "...
Raffaele Picca
2021-12-06
1
-0
/
+1
*
|
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-1
/
+0
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
|
Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-12-03
1
-0
/
+5
|
/
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-7
/
+0
*
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
1
-6
/
+19
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Some work on double support
Aaron Franke
2021-08-09
1
-1
/
+1
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-18
/
+18
*
Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-36
/
+36
*
This commits adds a new emitter type for particles material
QbieShay
2021-07-11
1
-0
/
+13
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-1
/
+2
*
add null check in _update_particle_data_buffer()
Angad Kambli
2021-02-17
1
-0
/
+1
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-40
/
+40
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
1
-9
/
+9
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-4
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+298