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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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light.h
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Author
Age
Files
Lines
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basic contact shadows implementation, will most likely need some polishing
Juan Linietsky
2017-02-08
1
-0
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+1
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Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-1
/
+1
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-85
/
+76
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*
work in progress global illumination
Juan Linietsky
2016-12-20
1
-0
/
+6
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*
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-11
1
-1
/
+4
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*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-17
/
+54
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*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-1
/
+40
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-99
/
+5
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-12
/
+12
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fixes_3d_spot_attenuation
yg2f
2015-03-25
1
-1
/
+1
*
Little Bits
Juan Linietsky
2014-10-12
1
-1
/
+7
*
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-21
1
-1
/
+1
*
Little Bits
Juan Linietsky
2014-08-14
1
-0
/
+1
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-1
/
+0
*
More 3D Work
Juan Linietsky
2014-06-16
1
-0
/
+2
*
Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+17
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-1
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+195