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path: root/scene/3d/mesh_instance.cpp
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* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-1/+1
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-8/+8
* Type renames:Juan Linietsky2017-01-111-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-10/+10
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Changed import workflowJuan Linietsky2016-05-271-13/+74
* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Little BitsJuan Linietsky2014-10-121-3/+14
* Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...marynate2014-05-131-2/+33
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+218