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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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mesh_instance.cpp
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Author
Age
Files
Lines
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-1
/
+1
*
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
1
-8
/
+8
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
/
+3
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-10
/
+10
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Changed import workflow
Juan Linietsky
2016-05-27
1
-13
/
+74
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-4
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-05-01
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-2
/
+2
*
Little Bits
Juan Linietsky
2014-10-12
1
-3
/
+14
*
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...
marynate
2014-05-13
1
-2
/
+33
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+218